UNT 发表于 2025-3-23 10:35:25
Analog Integrated Circuits for Communicationules. The aim of the game is to help memorize the names and 1-letter codes of 20 standard amino acids, provide additional information about amino acids, explain the modularity of lantibiotic synthesis, and stimulate further interest to synthetic biology among players.健谈的人 发表于 2025-3-23 17:52:45
Approximations and Filter Circuits,ties (e.g., age, sex, performance and health level) within the game..For an initial application and testing of this algorithm, a two-part test series was performed with 4 participants. The results are promising: The intended HR could be evoked in all participants. Yet further tests need to be done to improve the adaptations.黑豹 发表于 2025-3-23 22:00:33
http://reply.papertrans.cn/39/3806/380561/380561_13.png怪物 发表于 2025-3-23 22:48:54
http://reply.papertrans.cn/39/3806/380561/380561_14.png评论者 发表于 2025-3-24 02:28:45
http://reply.papertrans.cn/39/3806/380561/380561_15.png返老还童 发表于 2025-3-24 07:42:09
Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspectiveties (e.g., age, sex, performance and health level) within the game..For an initial application and testing of this algorithm, a two-part test series was performed with 4 participants. The results are promising: The intended HR could be evoked in all participants. Yet further tests need to be done to improve the adaptations.medium 发表于 2025-3-24 12:45:04
http://reply.papertrans.cn/39/3806/380561/380561_17.pngAerophagia 发表于 2025-3-24 14:49:44
Donald O. Pederson,Kartikeya Mayaramtem’s usability and the users’ subjective satisfaction. A Think-Aloud protocol was used to collect data with participants. Results showed that in most of the users’ answers (86%) a positive feedback was given, both for the game’s ease of use as well as for its application to support the storytelling process.可用 发表于 2025-3-24 20:31:56
Göran Jerke,Jens Lienig,Jan B. Freuerhe gamification of university education and demonstrate a prototype implementing this concept. Both the concept and the prototype serve as the first step for further research towards an integrated gamifaction approach and measuring its impact.OTTER 发表于 2025-3-25 02:48:00
Andrzej T. Rosinski,Alain Vachouxnt patients’ abilities and motivation. The results of the experiment show that the adaptation technique increases the number of tasks, number of successful tasks as well as the movement amplitude during a game session. The technique positively effects the training outcomes of stroke patients, which can help them to recover their functions.