纪念性 发表于 2025-3-21 19:15:31

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使残废 发表于 2025-3-21 23:31:53

Barbaros BostanCoverage of the emerging approaches and advances in the field.Discussions on the recent issues, challenges, solutions, and strategies.The evolution of game narrative in the new era of VR, AR and MR

现代 发表于 2025-3-22 03:45:32

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蘑菇 发表于 2025-3-22 06:24:09

https://doi.org/10.1007/978-3-658-43453-3gy, 2014). However, previous discussions focussed exclusively on video games that already include a choice-based dialogue interface, such as . (BioWare, .. Electronic Arts, Redwood City, CA, 2007), . (BioWare, .. Electronic Arts, Redwood City, CA, 2009), . (Eidos Montreal, .. Square Enix, El Segundo

Obliterate 发表于 2025-3-22 09:21:52

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anarchist 发表于 2025-3-22 13:24:34

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anarchist 发表于 2025-3-22 19:08:26

choice in video games but is also prevalent in the earlier game media form of interactive fiction. By engaging in a reflective analysis of the historic use of choices within digital game narrative, there is potential that new insights and deeper understanding of game narrative can be achieved. Utili

Lineage 发表于 2025-3-22 22:32:22

An Introduction to Working with Children However, these advances come at a cost in the form of significantly increased complexity and a loss of control for developers. This makes these systems less feasible as tools for game development. In this chapter I suggest a different approach to generative narratives, in the form of .. At the core

MOTTO 发表于 2025-3-23 03:09:01

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刻苦读书 发表于 2025-3-23 08:55:15

Charles V. Sanders Jr.,A. C. Lewiso, are following the developments in the sector and are working on new video games. In this study, to investigate the locally produced digital games that has rich storytelling elements, three video games released in different periods were examined in terms of narratology. Then, the obtained data wer
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