损坏 发表于 2025-3-28 18:18:30

Parsifal a Game Opera their learning through embodied experiences. However, some players lacked time and support to (collectively) reflect on their experiences and lacked catharsis. Therefore, we recommend using gameful performance art for learning and training purposes, provided that all activities in experiential learning are sufficiently facilitated.

organic-matrix 发表于 2025-3-28 19:51:23

http://reply.papertrans.cn/39/3806/380554/380554_42.png

Galactogogue 发表于 2025-3-29 02:01:08

http://reply.papertrans.cn/39/3806/380554/380554_43.png

知识分子 发表于 2025-3-29 05:05:01

http://reply.papertrans.cn/39/3806/380554/380554_44.png

树木心 发表于 2025-3-29 08:24:43

Conference proceedings 2016issions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games..

Generator 发表于 2025-3-29 11:50:32

http://reply.papertrans.cn/39/3806/380554/380554_46.png

旧石器时代 发表于 2025-3-29 18:18:41

http://reply.papertrans.cn/39/3806/380554/380554_47.png

maverick 发表于 2025-3-29 22:03:44

http://reply.papertrans.cn/39/3806/380554/380554_48.png

AMOR 发表于 2025-3-30 03:20:36

Designing Virtual River: A Serious Gaming Environment to Collaboratively Explore Management Strategicuss initial results towards the development of a serious gaming environment where river and floodplain management actors can collaboratively explore intervention and maintenance strategies. We introduce the design approach of a serious gaming environment based on qualitative interviews with river a

含糊 发表于 2025-3-30 07:51:07

http://reply.papertrans.cn/39/3806/380554/380554_50.png
页: 1 2 3 4 [5] 6
查看完整版本: Titlebook: Games and Learning Alliance; 5th International Co Rosa Bottino,Johan Jeuring,Remco C. Veltkamp Conference proceedings 2016 Springer Interna