KEN 发表于 2025-3-21 16:23:38
书目名称Games and Learning Alliance影响因子(影响力)<br> http://impactfactor.cn/if/?ISSN=BK0380553<br><br> <br><br>书目名称Games and Learning Alliance影响因子(影响力)学科排名<br> http://impactfactor.cn/ifr/?ISSN=BK0380553<br><br> <br><br>书目名称Games and Learning Alliance网络公开度<br> http://impactfactor.cn/at/?ISSN=BK0380553<br><br> <br><br>书目名称Games and Learning Alliance网络公开度学科排名<br> http://impactfactor.cn/atr/?ISSN=BK0380553<br><br> <br><br>书目名称Games and Learning Alliance被引频次<br> http://impactfactor.cn/tc/?ISSN=BK0380553<br><br> <br><br>书目名称Games and Learning Alliance被引频次学科排名<br> http://impactfactor.cn/tcr/?ISSN=BK0380553<br><br> <br><br>书目名称Games and Learning Alliance年度引用<br> http://impactfactor.cn/ii/?ISSN=BK0380553<br><br> <br><br>书目名称Games and Learning Alliance年度引用学科排名<br> http://impactfactor.cn/iir/?ISSN=BK0380553<br><br> <br><br>书目名称Games and Learning Alliance读者反馈<br> http://impactfactor.cn/5y/?ISSN=BK0380553<br><br> <br><br>书目名称Games and Learning Alliance读者反馈学科排名<br> http://impactfactor.cn/5yr/?ISSN=BK0380553<br><br> <br><br>BAIL 发表于 2025-3-22 00:07:20
A Learning Path in Support of Computational Thinking in the Last Years of Primary Schoola case study involving a grade 5 class and their teacher for the whole school year. The project aimed at involving all the students regardless of their personal interest, as a standard school activity. The case study proved to be successful with respect to students’ interest and their ability to rea流眼泪 发表于 2025-3-22 03:05:04
ALF - A Framework for Evaluating Accelerated Learning and Cognitive Skills Development in Industry Tusing game-based learning are reported in the literature. However, there appears to be a research gap on systematically evaluating accelerated learning in game environments. The main research question we address in this paper is how can we evaluate accelerated learning in game-based learning environArctic 发表于 2025-3-22 08:33:36
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Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Studys in healthcare has already shown promising results as opposed to traditional narratives. Yet, very little is known about the effect of each specific aspect of an IN or how to create an effective IN. Using the recent IN-model of Green and Jenkins, this paper explores the applicability of its construSigmoidoscopy 发表于 2025-3-22 15:18:51
MUV: A Game to Encourage Sustainable Mobility Habitsork is performed within MUV H2020 research and innovation action. The game design, definition and features have been co-created through the involvement of different citizens and stakeholders in six European neighbourhoods. The paper discusses the game design as resulting from co-creation and co-desiSigmoidoscopy 发表于 2025-3-22 20:16:42
Putting the Long-Term into Behavior Changed digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has resAbutment 发表于 2025-3-23 00:38:16
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Board Games for Training Computational Thinkingr programming. As such, CT as a cognitive ability builds on concepts and processes that derive from computer programming, but are applicable to wider real-life problems and STEM domains. CT has recently been argued to be a fundamental skill for 21. century education and an early academic success ind贫困 发表于 2025-3-23 07:36:35
Dungeons and Dragons as a Tool for Developing Student Self-reflection Skillshave long been documented, little time is given (to the fault of both students and educators) to building upon the necessary skills required for aiding this process. . (D&D), a table-top roleplaying games system developed by Gygax and Arneson, utilises a host of game mechanics such as, but not limit