glacial 发表于 2025-3-26 22:28:42

http://reply.papertrans.cn/39/3806/380551/380551_31.png

inhumane 发表于 2025-3-27 01:45:43

http://reply.papertrans.cn/39/3806/380551/380551_32.png

fixed-joint 发表于 2025-3-27 06:49:44

http://reply.papertrans.cn/39/3806/380551/380551_33.png

不可侵犯 发表于 2025-3-27 11:59:31

http://reply.papertrans.cn/39/3806/380551/380551_34.png

hereditary 发表于 2025-3-27 16:54:56

http://reply.papertrans.cn/39/3806/380551/380551_35.png

有恶意 发表于 2025-3-27 20:30:07

http://reply.papertrans.cn/39/3806/380551/380551_36.png

grounded 发表于 2025-3-27 22:22:44

http://reply.papertrans.cn/39/3806/380551/380551_37.png

Indigence 发表于 2025-3-28 03:16:17

Gamification in a Smart City Context. An Analysis and a Proposal for Its Application in Co-design P In this paper, we intend to show the main findings of our analysis on the literary review about application of gamification principles in the smart city context, providing some considerations about their possible application in public policies co-design.

ABYSS 发表于 2025-3-28 10:06:43

,Mind Book – A Social Network Trainer for Children with Depression,umed by the children. MindBook also includes additional features like games and a week planner to help the children to include real life activities into their daily lives. We present the results of two studies including children from different age groups, for evaluating the effect of MindBook on children and the system usability.

kidney 发表于 2025-3-28 13:56:11

https://doi.org/10.1007/978-1-4757-9171-6ht material. Early results from two separate and independent studies indicate that the usefulness of using SHORTFALL in classes regarding the students’ experience and learning outcomes depends on the prior knowledge of the students as well as on the use of an expert facilitator.
页: 1 2 3 [4] 5 6 7
查看完整版本: Titlebook: Games and Learning Alliance; Third International Alessandro De Gloria Conference proceedings 2015 Springer International Publishing Switze