闲逛 发表于 2025-3-26 23:38:31

Just 1€ to Unlock This Guide! How and Why to Study Free-To-Play Game Culturescommunities, types of play, and ethical implications. It discusses a multidisciplinary approach that utilizes cultural studies and media and communication science in the investigation and study of free-to-play game cultures to better understand their intricate characteristics, habits and routines.

AUGUR 发表于 2025-3-27 03:46:37

Digital Game Literacy—Potential, Challenges, and Ethical Implicationsretically why the promotion of the pertinent skills is necessary in a mediatized society. Therefore, multiple literacy approaches will be considered, and an example will be provided for the implementation of digital game literacy in an educational setting.

Abjure 发表于 2025-3-27 07:21:37

Using Digital Games for Sexual Education: Design Rules, Issues, and Applicationserventions in general and game-based interventions in particular. Additionally, the results of a comprehensive analysis of 34 sex education games conducted in 2018 are presented in detail to outline the status quo of digital games as tools to promote sexual health.

天赋 发表于 2025-3-27 13:06:10

Book 2020tic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible gaming and the pedagogical use

Feckless 发表于 2025-3-27 15:30:42

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Decrepit 发表于 2025-3-27 18:18:04

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phase-2-enzyme 发表于 2025-3-27 22:35:53

Ethical Dimensions of Digital Gamesticle aims to address the subject out of the perspective of media ethics. To introduce such an ethics of digital games, the heterogeneity of the subject as well as the concept of entertainment in general need to be considered. After an entertainment-ethical approach will be outlined, moral problems

相信 发表于 2025-3-28 03:01:48

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蚊子 发表于 2025-3-28 07:12:18

Re-Figuring Innovation in Games: A Feminist Interventionist Projectouncil of Canada, “Re-Figuring Innovation in Games”. The project includes researchers, students, game designers, community members, and video game companies in Canada, the U.S., and the U.K. Its most fundamental goal has been to build an explicitly feminist coalition to intervene in the habitually h

grieve 发表于 2025-3-28 13:40:03

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查看完整版本: Titlebook: Games and Ethics; Theoretical and Empi Maike Groen,Nina Kiel,André Weßel Book 2020 Springer Fachmedien Wiesbaden GmbH, part of Springer Nat