明智的人
发表于 2025-3-23 21:38:04
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暗指
发表于 2025-3-23 23:53:15
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cleaver
发表于 2025-3-24 03:42:37
An Anthropology of Absence: CommentaryMost of your rooms will have some sort of background, whether it’s a solid color, a moving background, or a more complex parallax effect.
Certainty
发表于 2025-3-24 08:28:45
Governing Boards and Faculty in California,Sounds and music within a game are very important. Using the right style of music and sound effects can alter how the player perceives the game.
争吵加
发表于 2025-3-24 13:50:29
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Inclement
发表于 2025-3-24 17:01:38
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Myocyte
发表于 2025-3-24 20:15:42
The Good Piece: An Aesthetics of Making,Most games will have an enemy that exhibits some basic AI (Artificial Intelligence). This chapter serves as an introduction to some basic AI.
uveitis
发表于 2025-3-25 01:22:59
An Anthropology of the Irish in BelgiumIf you have a game that people will play for a few minutes at a time, you will want to save certain data so that they can continue the next time they play. Things you will want to save may include
FORGO
发表于 2025-3-25 05:27:05
An Applied Perspective on Indian EthicsGraphical effects are important in most games. Whether it‘s just a little sparkle effect or an explosion. Graphical effects can be done using sprites, built-in effects, or the Effects layers. The built-in effects allow for quick prototyping of a game, and can even be used in a finished project. Some examples would be
FLAGR
发表于 2025-3-25 09:55:43
Variables,When using GameMaker, there are two main types of variables that you will use often. They are strings and numbers (reals and integers). You can do many different things with variables. They can be used for performing calculations and drawing information on the screen. You will use variables for such things as