考古学 发表于 2025-3-23 10:16:31

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inventory 发表于 2025-3-23 16:01:21

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fulmination 发表于 2025-3-23 20:41:40

Effectiveness of Supply Chain Games in Problem-Based Learning Environment the students to understand specific and complex concepts, such as Supply Chain Management (SCM) concepts. Although many recent studies have identified the benefits of using games in a variety of contexts, there are very limited works on the effectiveness of games as a formative assessment tool in P

Mechanics 发表于 2025-3-24 02:08:34

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省略 发表于 2025-3-24 05:55:11

Making a Game of Troublesome Threshold Conceptslopment, assessment, and the overall game experience. In an exploration of best practice and application of GBA in the classroom, it is first necessary to acknowledge where and what the classroom is now? It is the interface where students access and interact with the content. Also, what does GBA loo

乐意 发表于 2025-3-24 10:01:16

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现存 发表于 2025-3-24 12:42:15

Assessing Learning ,, ,, and , Games Revisited: A Heuristic for Emerging Methods and Commercial Off-ed data extracted from games can be informed from an analytics perspective. Specifically, six principles are presented that may help researchers engage in studies that involve the process of learning. These emerged from several years of research and include several key questions associated with spec

Traumatic-Grief 发表于 2025-3-24 18:26:59

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capsaicin 发表于 2025-3-24 19:20:04

Press Play! How Immersive Environments Support Problem-Solving Skills and Productive Failureve environments without disrupting the flow of gameplay. This type of assessment is known as stealth assessment. We also describe the challenges with assessing productive failure in game-based learning and implications for future research on assessment of learning in immersive environments.

愤世嫉俗者 发表于 2025-3-24 23:54:53

New Perspectives on Game-Based Assessment with Process Data and Physiological Signalslearning as well as assessment scenarios. The ubiquitous availability of sensors acquiring physiological data allows for new and noninvasive ways of acquiring objective real-time data that can provide deeper insights into emotional and cognitive states of players. As the technology becomes less expe
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查看完整版本: Titlebook: Game-Based Assessment Revisited; Dirk Ifenthaler,Yoon Jeon Kim Book 2019 The Editor(s) (if applicable) and The Author(s), under exclusive