课程 发表于 2025-3-25 05:59:21
http://reply.papertrans.cn/39/3805/380451/380451_21.pngSEEK 发表于 2025-3-25 09:09:25
http://reply.papertrans.cn/39/3805/380451/380451_22.png舞蹈编排 发表于 2025-3-25 13:20:11
http://reply.papertrans.cn/39/3805/380451/380451_23.pngSTAT 发表于 2025-3-25 19:39:03
Packaging The Game with Bells and Whistles,You are almost done completing your small platformer game. You have done a lot, from covering enemy AI behavior to making your own menu screen system. What you need to do now is give it a bit more polish by adding a bit of flare to it. Let’s add some audio and a particle effects engine for your game.以烟熏消毒 发表于 2025-3-25 21:08:50
http://reply.papertrans.cn/39/3805/380451/380451_25.png现任者 发表于 2025-3-26 02:41:36
https://doi.org/10.1007/978-1-4842-7771-3MonoGame; C#; Camera system; Graphics; Game Object pools; Pixel shaders; Level editor; Animations; Scripting有角 发表于 2025-3-26 08:11:17
http://reply.papertrans.cn/39/3805/380451/380451_27.pngencomiast 发表于 2025-3-26 09:18:58
Galois Cohomology of Classical Groups,rformance should always be in the back of your mind as you develop your game. The reason for this is that a slow running game has a disastrous effect on the player‘s enjoyment of the game. From skipped frames that hinder the player‘s ability to aim a weapon and shoot enemies to game stuttering thatquiet-sleep 发表于 2025-3-26 14:24:11
Christian Karpfinger,Kurt Meybergmple, if you want artists to contribute to the game and create 2D animations to embellish the game, it would save everyone some time if the artists could define each animation frame‘s position and dimensions on the sprite sheet. As it is right now, that information is defined in the code, so modifyi压迫 发表于 2025-3-26 17:09:47
http://reply.papertrans.cn/39/3805/380451/380451_30.png