Magnanimous
发表于 2025-3-21 19:23:38
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MERIT
发表于 2025-3-21 22:03:15
me tools pipeline..Game Development Tool Essentials. provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time
预定
发表于 2025-3-22 03:51:54
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endocardium
发表于 2025-3-22 08:34:40
https://doi.org/10.1007/978-3-030-94008-9ent creation pipeline: incompatible formats, obsolescence of older material, platform limitations, and so on. Fortunately, there’s something we can do to ease the pain: create tools that adhere to open standards, such as COLLADA, a royalty-free, open standard schema for exchanging 3D assets.
虚假
发表于 2025-3-22 11:08:44
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Popcorn
发表于 2025-3-22 14:04:11
https://doi.org/10.1007/978-3-030-94008-9ent creation pipeline: incompatible formats, obsolescence of older material, platform limitations, and so on. Fortunately, there’s something we can do to ease the pain: create tools that adhere to open standards, such as COLLADA, a royalty-free, open standard schema for exchanging 3D assets.
Popcorn
发表于 2025-3-22 17:58:22
Alessandro Ardolino,Remi Arnaud,Robert WalterGame Development Tool Essentials offers tips and tricks from industry professionals for strengthening and streamlining that all-important game tools pipeline.
ineptitude
发表于 2025-3-23 01:00:34
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明确
发表于 2025-3-23 03:00:16
Building Procedural Geometry Using MAXScript (Voronoi Polygons).
DAMP
发表于 2025-3-23 08:44:17
A Uniform Geometry Workflow for Cutscenes and Animated Feature Films.