间谍活动 发表于 2025-3-25 05:40:15

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Delirium 发表于 2025-3-25 09:19:01

network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports..978-3-030-11199-1

Eructation 发表于 2025-3-25 12:38:29

The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl

渐变 发表于 2025-3-25 19:50:03

https://doi.org/10.1007/978-1-4684-3503-0e are many similarities with traditional sports and media businesses, but there are many differences, too, in the eSports industry. With the absence of a standardized governance structure, eSports is predominantly self-organizing and mostly business-driven. Primarily due to the young audience, the g

effrontery 发表于 2025-3-25 21:19:44

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Cholagogue 发表于 2025-3-26 01:54:43

https://doi.org/10.1007/978-3-0348-8774-8ation of the audience that is experiencing the various eSports products. Notably, the long-term stakeholders in eSports are highly intertwined and interconnected, creating a business around the audience. Based on the long-term relationships, certain essential eSports characteristics emerge that expl

nurture 发表于 2025-3-26 06:49:33

https://doi.org/10.1007/978-3-0348-0303-8re unwritten, and reviewing the management decisions in the past reveals these principles. These principles are derived and institutionalized over time and show self-governance within eSports. The roots of eSports are influenced by concepts like ‘easy to learn, hard to master’, the shifting metagame

onlooker 发表于 2025-3-26 08:33:07

https://doi.org/10.1007/978-3-0348-0952-8 eSports industry. The focus is on a value integration toward the audience and doing business around this audience. Furthermore, there are three existing rules: coopetition, co-destiny, and convergence. These rules imply an increased interconnectedness of stakeholders and result in a tight business

osculate 发表于 2025-3-26 15:45:33

Lectures in Mathematics. ETH Zürich disrupt the industry every five years or so. Furthermore, many external stakeholders invest in eSports, creating a potential bubble, due to an overheated market. Such a development may result in a correction or a crisis, but it highlights the importance of creating a business model to monetize the

Corporeal 发表于 2025-3-26 19:12:58

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查看完整版本: Titlebook: eSports is Business; Management in the Wo Tobias M. Scholz Book 2019 The Editor(s) (if applicable) and The Author(s), under exclusive licen