Bunion 发表于 2025-3-21 19:47:50
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,Creating Your First F# Program— Introducing Functional Programming, building blocks of functional programming with F#, including simple types and function values, pattern matching, lists, options, and sequences; as well as how to declare some of your own simple types. Chapters 4 through 6 cover imperative programming, generics, and object-oriented programming.monogamy 发表于 2025-3-22 06:41:08
Introducing Imperative Programming,mming paradigm is strongly associated with “programming without side effects,” called pure functional programming. In this paradigm, programs compute the result of a mathematical expression and don’t cause any side effects, except perhaps reporting the result of the computation. The formulas used inKernel 发表于 2025-3-22 09:33:32
Mastering Types and Generics, list, string list, and (int * int) list are all instantiations of the generic family of F# list types. Likewise, int → int and string → int are both instantiations of the generic family of F# function types. The F# library and the .NET Framework have many other generic types and operations in additDiastole 发表于 2025-3-22 16:29:50
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Encapsulating and Packaging Your Code,ny of the constructs to help do this: functions, objects, type definitions, modules, namespaces, and assemblies. However, in some cases you’ve encountered these only peripherally when using the .NET Base Class Library (BCL). This chapter covers these constructs from the perspective of code organizat使迷醉 发表于 2025-3-22 22:17:04
Mastering F#: Common Techniques,ell takes a little more time. This chapter presents some of the common F# coding techniques you need as you work across multiple programming domains. These techniques are either applications of the constructs you’ve encountered so far or relate to the foundational libraries that ship with F# and .NENIL 发表于 2025-3-23 01:28:03
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Building Graphical User Interfaces, visual editors, in particular to build GUIs by assembling .. Applications, however, often need drawing capabilities for displaying and manipulating data, which requires custom programming to augment available controls. This chapter discusses how to develop graphical applications with F# and why the