GUST 发表于 2025-3-21 18:33:08

书目名称Entertainment Computing – ICEC 2023影响因子(影响力)<br>        http://impactfactor.cn/if/?ISSN=BK0311620<br><br>        <br><br>书目名称Entertainment Computing – ICEC 2023影响因子(影响力)学科排名<br>        http://impactfactor.cn/ifr/?ISSN=BK0311620<br><br>        <br><br>书目名称Entertainment Computing – ICEC 2023网络公开度<br>        http://impactfactor.cn/at/?ISSN=BK0311620<br><br>        <br><br>书目名称Entertainment Computing – ICEC 2023网络公开度学科排名<br>        http://impactfactor.cn/atr/?ISSN=BK0311620<br><br>        <br><br>书目名称Entertainment Computing – ICEC 2023被引频次<br>        http://impactfactor.cn/tc/?ISSN=BK0311620<br><br>        <br><br>书目名称Entertainment Computing – ICEC 2023被引频次学科排名<br>        http://impactfactor.cn/tcr/?ISSN=BK0311620<br><br>        <br><br>书目名称Entertainment Computing – ICEC 2023年度引用<br>        http://impactfactor.cn/ii/?ISSN=BK0311620<br><br>        <br><br>书目名称Entertainment Computing – ICEC 2023年度引用学科排名<br>        http://impactfactor.cn/iir/?ISSN=BK0311620<br><br>        <br><br>书目名称Entertainment Computing – ICEC 2023读者反馈<br>        http://impactfactor.cn/5y/?ISSN=BK0311620<br><br>        <br><br>书目名称Entertainment Computing – ICEC 2023读者反馈学科排名<br>        http://impactfactor.cn/5yr/?ISSN=BK0311620<br><br>        <br><br>

glisten 发表于 2025-3-21 21:41:09

Klaus Kamps,Heike Scholten-Reichlinntly lowest scores on PERMA factors and well-being, which may have meaningful implications for future research on problematic gaming. There were no gender differences in playing time or the importance of video games in players’ lives. However, there were some gender differences in genre preferences,

facilitate 发表于 2025-3-22 02:00:06

Trans-Cultural Leadership for Transformationofessionals, academics, and students of game development courses). Each participant was assigned with the task of fitting a pre-selected set of games within the framework. The results indicate good coverage of the main concepts with satisfactory consistency.

Terrace 发表于 2025-3-22 05:15:28

Trans-European Transport Networks,this method, a series of experiments and evaluations were conducted. The experimental results provide evidence to support the notion that training with heart rate can effectively assist players in stress control during a custom FPS game.

广口瓶 发表于 2025-3-22 11:03:32

,Vision — Konstruktion — Demonstration,are still issues in terms of accessibility features that need to be addressed to make serious games more accessible to diverse target groups’ needs. Therefore, the focus of this paper is on discussing accessibility issues, examining and discussing the limitations of existing serious games in this co

萤火虫 发表于 2025-3-22 16:25:36

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萤火虫 发表于 2025-3-22 18:58:18

Laurent Maillet-Contoz,Frank Ghenassia food waste reduction. Based on the potential that games have to engage children, this work proposes the design of a game targeting children ages eight to twelve years old to raise awareness about some of the best practices for food waste reduction in household consumers.

EWER 发表于 2025-3-22 22:18:06

,Einige zusätzliche Aphorismen,We found significant indications for androcentric language. Masculine terms were used more often than feminine overall and especially when referring to mixed-gender groups. Results also showed some indicators of gendered infantilizing. The label “girl” was used in a higher proportion compared to oth

ALIBI 发表于 2025-3-23 04:58:21

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缩减了 发表于 2025-3-23 07:20:26

Seligman’s PERMA Model in Video Games – The Positive Influence of Video Games on Well-Beingntly lowest scores on PERMA factors and well-being, which may have meaningful implications for future research on problematic gaming. There were no gender differences in playing time or the importance of video games in players’ lives. However, there were some gender differences in genre preferences,
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查看完整版本: Titlebook: Entertainment Computing – ICEC 2023; 22nd IFIP TC 14 Inte Paolo Ciancarini,Angelo Di Iorio,Francesco Poggi Conference proceedings 2023 IFIP