神圣不可 发表于 2025-3-27 00:45:17

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Popcorn 发表于 2025-3-27 02:24:01

Comedy in the Ludonarrative of Video Gamesamental element of video games. In this paper, we propose using the concept of . as the basis for analysing comedy in video games. We approach ludonarrative comedy through examples that illustrate trends which can be discerned from games that introduce humor through their . and . (gameplay-related) elements.

祝贺 发表于 2025-3-27 07:11:07

Sensor Ball Raffle – Gamification of Billboard Advertising: How to Engage the Audience?th an accelerometer and a barometer, as an interaction device. We experimented on its possibility to engage festival audience in live pilots in two occasions. Our observations showed that the audience enjoyed the raffle game and participated willingly. In addition, advertisers found the solution interesting.

–LOUS 发表于 2025-3-27 09:39:35

Validating the Creature Believability Scale for Videogames using 19 subjects, originated a model with 4 factors, a CFI of 0.795, and RMSEA of 0.111. While not a good fit, it is very close to a mediocre fit, which is a potentially promising result. Further validation is needed with more subjects in the future.

SUE 发表于 2025-3-27 16:44:31

Conference proceedings 2018 Computer Congress, WCC 2018, in Poznan, Poland, in September 2018..The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital ga

AGOG 发表于 2025-3-27 18:45:15

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共同给与 发表于 2025-3-28 00:54:50

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不断的变动 发表于 2025-3-28 03:21:04

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哪有黄油 发表于 2025-3-28 09:19:33

https://doi.org/10.1007/978-3-319-09324-6th an accelerometer and a barometer, as an interaction device. We experimented on its possibility to engage festival audience in live pilots in two occasions. Our observations showed that the audience enjoyed the raffle game and participated willingly. In addition, advertisers found the solution interesting.

Blasphemy 发表于 2025-3-28 13:47:52

Bau-Überwachungsverein (BÜV e. V.) using 19 subjects, originated a model with 4 factors, a CFI of 0.795, and RMSEA of 0.111. While not a good fit, it is very close to a mediocre fit, which is a potentially promising result. Further validation is needed with more subjects in the future.
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查看完整版本: Titlebook: Entertainment Computing – ICEC 2018; 17th IFIP TC 14 Inte Esteban Clua,Licinio Roque,Pauliina Tuomi Conference proceedings 2018 IFIP Intern