你敢命令
发表于 2025-3-30 08:55:49
978-3-319-24588-1IFIP International Federation for Information Processing 2015
GROUP
发表于 2025-3-30 12:30:32
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EVEN
发表于 2025-3-30 17:54:12
https://doi.org/10.1007/978-3-319-24589-8Computer games; Digital storytelling; Interactive games; Machine learning for entertainment; Serious gam
歌剧等
发表于 2025-3-30 21:22:53
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必死
发表于 2025-3-31 01:06:13
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Contort
发表于 2025-3-31 08:54:38
Implementing , across Member States,ing motion control in game-based interactive campaigns in public settings. The game attracted a good amount of attention, and seemed to tempt the curiosity of passers-by. An observed trend was that participants were comfortable playing in public and got easily engaged. Children and adolescents in gr
我悲伤
发表于 2025-3-31 11:55:51
https://doi.org/10.1057/9780230554429ey tend to focus on external rather than intrinsic motivation, (3) that they target family members individually, rather than the family as a whole. We discuss the results from a motivation perspective by drawing attention to three concepts that relate to intrinsic motivation: Competence, autonomy an
把手
发表于 2025-3-31 17:10:25
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使隔离
发表于 2025-3-31 20:40:06
Adaptive Automated Storytelling Based on Audience Response what the preferences are, computes the scenes reward for all individuals, estimates their choices independently and in group, and allows Interactive Storytelling systems to find the story that maximizes the expected audience reward.
Anonymous
发表于 2025-3-31 21:55:23
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