mediocrity 发表于 2025-3-26 22:59:45
Jose Luis Reyes,Catalina Arenas-Huertero,Ramanjulu Sunkarn this chapter, the possibilities of using augmented reality to gamify physical education are explored, with a detailed overview of the benefits and challenges. It also discusses in detail how this technology can be introduced into the classroom and provides examples of previous implementations. Fin思想 发表于 2025-3-27 05:11:20
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https://doi.org/10.1007/978-1-0716-2768-6RNA secondary structure; In silico structure prediction; 3D structure analyses; Machine learning; RNA 3DLATE 发表于 2025-3-27 20:01:40
Electronic Institutions Infrastructure for e-Charteringd and forbidden to do and under what circumstances. In this paper we present a case study on the use of specific tools, supporting the specification, analysis and execution of institutions for Maritime e-Chartering, proposing an infrastructure for Internet-based Virtual Chartering Markets (MAVCM).