冒号 发表于 2025-3-25 06:17:50
The Neglected Gaming Situation: An Approach to the Mediality of Digital Gaming,, an “event” (Giddings 2007, 2008; Conway and Trevillian 2015; Spöhrer 2019a, 2020a), stresses the fact that the gaming situation takes place in a specific spatiotemporal and contextual setting. Instead of being an abstract decontextualized system, a situation is generated by its very enactment and伟大 发表于 2025-3-25 11:21:25
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Being-In-GameWorlds: Existence, Experience, and the Game Event,ech, a ‘Hatchetman’ HCT-3 F. A brief silence holds before an ominous ‘pop’ and a burst of fire as the torso crumbles. I wait to hear from my star pilot and veteran of many campaigns, Stumpy, her characteristic Southern drawl a welcome balm to frequent tense encounters.CLOWN 发表于 2025-3-25 16:05:07
http://reply.papertrans.cn/31/3054/305334/305334_24.pnggustation 发表于 2025-3-25 22:55:52
Programmatisches Spiel. Computerisierung, Algorithmen und ,gie – zeichnen sich Computerspiele durch eine herausfordernde Offensivität aus. Games konfrontieren, um einzubeziehen. Während im Hinblick auf „Ubiquitous Computing“ diskutiert wird, wie die ehedem deutlich erkennbare Technologie zunehmend unmerklich in unsere Lebenswelt integriert wird, streben Comamygdala 发表于 2025-3-26 01:02:30
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http://reply.papertrans.cn/31/3054/305334/305334_27.png载货清单 发表于 2025-3-26 10:06:45
The Neglected Gaming Situation: An Approach to the Mediality of Digital Gaming,cific spatiotemporal and contextual setting. Instead of being an abstract decontextualized system, a situation is generated by its very enactment and the relations and translations that occur between its conditioning elements.GORGE 发表于 2025-3-26 15:16:32
http://reply.papertrans.cn/31/3054/305334/305334_29.pnginterference 发表于 2025-3-26 19:06:34
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