使激动 发表于 2025-3-27 00:23:46

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hemophilia 发表于 2025-3-27 02:06:21

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vanquish 发表于 2025-3-27 07:26:29

Singular Limits in Fluid Mechanicsto develop an AR system which would allow learners to benefit from both cognitive learning and the effective fitness exercises. We develop a prototype AR system consisting of four types of effective fitness exercises in conjunction with five categories of Physical Education knowledge.

STELL 发表于 2025-3-27 12:42:55

Current trends in Bioinformatics: An Insighte effects can also be used in teaching. General antiquarian or art of teaching are related to video or computer rendered to 3D objects, teaching can be more active closer to the real, the student interest in learning and increase acceptance, the people into Virtual Reality Scene.

朦胧 发表于 2025-3-27 16:07:29

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Cerumen 发表于 2025-3-27 21:38:43

Curriculum Change within Policy and Practiceesigned to offer an appropriate, appealing and meaningful context where the target language can be acquired naturally with less anxiety. We hope that the 3D virtual world can be an option for the English classroom to provide students an input-rich and immersive environment where learning can be fun.

Nostalgia 发表于 2025-3-27 23:26:49

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使声音降低 发表于 2025-3-28 03:18:27

Vorbemerkungen zum Projektansatzeffects of human relationship between students, flexibility of each student for classroom seating arrangements and behaviors of students of choosing the seats. A model of the classroom seating arrangements is constructed by using the results of the questionnaire and an analysis of an observation of behaviors between students.

实现 发表于 2025-3-28 08:53:33

The Development of the AR-Fitness System in Educationto develop an AR system which would allow learners to benefit from both cognitive learning and the effective fitness exercises. We develop a prototype AR system consisting of four types of effective fitness exercises in conjunction with five categories of Physical Education knowledge.

使服水土 发表于 2025-3-28 12:38:07

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查看完整版本: Titlebook: Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications; 6th International Co Maiga Chang,Wu-Yuin Hw