palliative 发表于 2025-3-21 19:09:39
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Streamingols are introduced. Then a mechanism for combined error and jitter control is explained. Finally, we discuss a method for streaming animations of avatars which exploits spatial information for compression.提升 发表于 2025-3-22 11:55:51
Java Network-Programming: A Simple Distributed Virtual World which can be implemented using Remote Method Invocation (RMI) and Object Serialization. 3D browsers based on the VRML97 standard offer interfaces like the External Authoring Interface (EAI) to access Java-programs Hence it is possible to control a 3D scene from Java or a Java applet. Other instancemitral-valve 发表于 2025-3-22 14:06:58
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solutions for specific problems in this area.With a Web siteRecently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespreaExcise 发表于 2025-3-22 21:28:05
Great Britain and Northern Irelandhem over the internet. In this chapter first the basic language concepts to describe static, 3D objects are introduced. Then different techniques for interaction and animation of such objects are presented.Working-Memory 发表于 2025-3-23 03:21:23
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The Statesman‘s Year-Book 1997-8beacons” and auras. Theoretically, in a virtual world with . possibly moving objects there are 2. possible object-to-object interactions. Fortunately, in practice objects can be divided into subgroups based on spatial, but also application-specific, criteria.