逢迎春日 发表于 2025-3-25 03:54:47

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Eulogy 发表于 2025-3-25 07:37:55

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Valves 发表于 2025-3-25 15:17:53

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典型 发表于 2025-3-25 19:42:39

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背信 发表于 2025-3-26 00:03:01

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文字 发表于 2025-3-26 02:16:12

Fast computation of the normal vector field of the surface of a 3-D discrete object,eters. Elementary components of discrete surfaces, called surfels, contain some geometric information, but at a scale that is too small with respect to the scale at which we actually want to describe objects. We present here a fast computational technique to compute the normal vector field of a disc

grotto 发表于 2025-3-26 06:03:31

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软膏 发表于 2025-3-26 10:26:40

Polyhedra generation from lattice points,mages. The method is based on combinatorial topology and algebraic properties of the 3D lattice space . It is shown that the method can uniquely generate polyhedra from a subset of the lattice space independently of the choice of neighborhood. Furthermore, a practical algorithm is developed a

Assault 发表于 2025-3-26 16:16:26

Recognizing arithmetic straight lines and planes,s in ℤ. (resp. ℤ.) belongs to a line (resp. a plane). In this paper the lines and planes are arithmetic, as defined by Reveilles , and the problem is translated, for any width that is a linear function of the coefficients of the normal to the searched line or plane, into the problem of solvin

无法破译 发表于 2025-3-26 17:23:42

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查看完整版本: Titlebook: Discrete Geometry for Computer Imagery; 6th International Wo Serge Miguet,Annick Montanvert,Stéphane Ubéda Conference proceedings 1996 Spri