惊惶
发表于 2025-3-23 13:29:47
The Digitalization of Musical Instruments and Musical Practice well as a democratization of music culture. How did the promises play out in the experience of musicians? This article traces the main developments in the musical instruments industry in the course of digitalization and discusses its effects on artistic strategies and musical practice. It argues fo
inundate
发表于 2025-3-23 15:58:08
http://reply.papertrans.cn/29/2804/280363/280363_12.png
赤字
发表于 2025-3-23 20:52:01
http://reply.papertrans.cn/29/2804/280363/280363_13.png
antipsychotic
发表于 2025-3-23 22:57:39
Controlling Labor in Makeathons: On the Recuperation of Emancipation in Industrial Labor Processesnizational control, collective control and self-control. The makeathon can be interpreted as an instance for the manufacturing of consent that might entail new and often conflicting work requirements.
剥皮
发表于 2025-3-24 02:51:43
http://reply.papertrans.cn/29/2804/280363/280363_15.png
逃避系列单词
发表于 2025-3-24 06:48:33
Book 2019rministic narratives that would connect a perceived new ‘industrial revolution’ with clear-cut societal consequences. In order to do this, the volume intervenes into three ongoing discussions which pertain to .emancipation and domination in the workplace., promises of emancipation through digital f
夸张
发表于 2025-3-24 14:22:20
Some Aspects of Polarimetry with LEST and are vehicles to sustain flexibility and agility in production and on markets. This contradicts democratic participation in an emancipatory sense and installs a deterministic reading of technology and its effects on labor processes and organizational participation.
sebaceous-gland
发表于 2025-3-24 16:24:06
http://reply.papertrans.cn/29/2804/280363/280363_18.png
corporate
发表于 2025-3-24 22:22:36
http://reply.papertrans.cn/29/2804/280363/280363_19.png
裙带关系
发表于 2025-3-25 02:16:42
Isotopes of Volatiles in Pre-Solar Grainstions can be described by three skill steps: first, by the adaptation to the gamified system; second, by the mastery of the game’s formal opportunities; and, third, by subverting the rules that define the gamified process.