脊椎动物 发表于 2025-3-23 13:03:23
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Exploring the Potential of Gamification in Omani Higher Education Institutions: A Case Study UTAS Sides recommendations for universities planning to incorporate Gamification in their teaching and learning practices, including the importance of stakeholders’ involvement, promoting a culture of innovation and experimentation, and providing training and support for faculty members. Overall, the chap生锈 发表于 2025-3-24 05:15:26
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Correction to: Use of ChatGPT in Higher Education: A Study with Graduate Students,Blood-Clot 发表于 2025-3-24 23:26:28
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