吼叫
发表于 2025-3-25 03:28:27
Tom Lowrie,Robyn Jorgensen (Zevenbergen)Represents a multi-disciplinary investigation of the influence and impact digital games have on young students’ mathematics engagement.Focuses on engagement in out-of-school contexts and learning situ
amnesia
发表于 2025-3-25 11:28:30
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得体
发表于 2025-3-25 13:58:20
https://doi.org/10.1007/978-3-642-48197-0e played in mathematics lessons. The three games are different but each has been observed to provide opportunity for mathematical activity in gameplay. After describing each game, and the mathematics that can arise in gameplay, the chapter explores two questions: What kind of mathematics is afforded
贞洁
发表于 2025-3-25 19:01:25
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Decimate
发表于 2025-3-25 21:43:15
Respiratoren in der klinischen Praxis games. Here, game construction is associated with the perspective of Mathematical Modeling, emphasizing the mathematical aspects specific to the programming language used by the software Scratch. In particular, we present the implicit and the explicit mathematics embedded in the construction of two
Fretful
发表于 2025-3-26 02:49:39
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招募
发表于 2025-3-26 04:40:17
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placebo
发表于 2025-3-26 11:56:08
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盲信者
发表于 2025-3-26 15:23:23
https://doi.org/10.1007/978-3-642-78399-9ntion designed to support two types of counting activities. We conducted quantitative as well as open-coding based analyses, on video data with 3- and 4-year-olds. The complexity of interactive digital media contexts for mathematical learning is unpacked with the assistance of literature from the fi
和音
发表于 2025-3-26 17:38:40
Nachbeatmung oder frühzeitige Extubation?g, and twenty-first century skill sets appears to be mixed. In this chapter, I suggest that the problem lies not with digital games, but with our conceptualization of what it means to promote problem solving and critical thinking, and how transfer of such skills works in general and, specifically, w