物质 发表于 2025-3-23 13:30:11

Epiphanic and Near-Epiphanic Encountersndustry based on cultural heritage. Finally, it is argued that the component technologies, whilst necessary, are not sufficient, and that a great deal of creative energy needs to be put into experimentation in applying the palette of tools to the creation of engaging experiences in a novel genre.

Nonporous 发表于 2025-3-23 14:30:35

Virtual Heritage:Challenges and Opportunities,ndustry based on cultural heritage. Finally, it is argued that the component technologies, whilst necessary, are not sufficient, and that a great deal of creative energy needs to be put into experimentation in applying the palette of tools to the creation of engaging experiences in a novel genre.

Blemish 发表于 2025-3-23 20:38:44

Screen Play: Film and the Future of Interactive Entertainment,usions about the ways in which the designers of computer games and virtual environments can use what has been discovered in the study of film to build more interesting, engaging and entertaining interactive narratives.

摊位 发表于 2025-3-24 01:43:52

,Virtual Education — Panacea or Pandora’s Box?,ution.On this occasion, however, the main threat will be to professionals in general and educators in particular. Some examples, based on direct experience, in the fields of education and training are discussed.

阴谋小团体 发表于 2025-3-24 02:53:11

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纪念 发表于 2025-3-24 06:31:02

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尊敬 发表于 2025-3-24 13:43:31

978-1-4471-1079-8Springer-Verlag London 2001

草本植物 发表于 2025-3-24 17:54:46

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myelography 发表于 2025-3-24 20:10:03

https://doi.org/10.1007/978-3-031-43386-3A development environment for RenderMan shaders has been implemented, allowing the SL programmer to observe the behaviour of variables in both time and space. By allowing both novices and experts to visualize the execution of their code, the creation of shaders is much simplified without restricting the flexibility of the SL language.

Infelicity 发表于 2025-3-24 23:11:58

Epiphanic and Near-Epiphanic EncountersIn this chapter a study is presented on the use of density distribution function models of objects for“model based interactive TV transmission”over the Internet.One of the aims of this process is bandwidth reduction for transmitting curved surface models.
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查看完整版本: Titlebook: Digital Content Creation; Rae Earnshaw,John Vince Book 2001 Springer-Verlag London 2001 3D.3DTV.Animation.Audio.Digital Media.Interactive