系列 发表于 2025-3-25 05:50:52
Michael T. Buchanan,Adrian-Mario GelleliOS contains a number of shared resources that you can access from your application. In this chapter, we’re going to look at using the following iOS resources:消散 发表于 2025-3-25 09:43:06
https://doi.org/10.1007/978-3-030-89043-8When you build an application of any complexity, you often quickly realize a need to allow users to set preferences and settings for how the application is configured and behaves. In Mac programs, these are usually found in the menu under the program name, and then in .. In Windows, it’s often under ..hazard 发表于 2025-3-25 14:08:12
http://reply.papertrans.cn/27/2697/269698/269698_23.pngSpartan 发表于 2025-3-25 19:04:07
Getting Started with MonoTouch,When most people think about developing applications for the iPhone, iPad, or iPod Touch, they think of writing applications in a low-level language like Objective-C. But the truth is, as the iOS ecosystem has matured, a number of ways to develop apps for it has emerged.obeisance 发表于 2025-3-25 23:26:33
Our First Application,Once you have everything installed from the first chapter, you’re ready to start building iOS applications. In this chapter, we’re going to build a single-screen “Hello, World” application specifically for the iPhone/iPod Touch. By the end of this chapter, you’ll be familiar with:蛰伏 发表于 2025-3-26 03:14:28
More on Views and Controllers,In Chapter 3 we learned about the MVC pattern in the iOS and we built an application that uses multiple view controllers coupled with views that enabled us to have multiple screens. In this chapter, we’re going to explore that relationship a little deeper, which will help us understand how to effectively work with views in our applications.Robust 发表于 2025-3-26 07:50:58
Introduction to Controls,The concept of a control in MonoTouch is a funny one. In Windows frameworks such as WPF or ASP.NET, there is an actual Control class that all controls are derived from. Not so in MonoTouch/CocoaTouch. There is, in fact, a UIControl class, but not all controls actually inherit from it; some inherit directly from UIVIew.谁在削木头 发表于 2025-3-26 11:12:00
Standard Controls,Building for iOS devices is very different from building traditional desktop or web applications. Users have come to expect a very specific set of interaction metaphors associated with their user experience on the devices. The iOS ships with a number of applications that utilize a common set of controls that users have become very familiar with.神刊 发表于 2025-3-26 15:19:39
Content Controls,In the previous chapter, we looked at the standard controls in the CocoaTouch UIKit. In this chapter, we’re going to continue our journey through the UIKit control ecosystem and look at controls whose job it is to manage content, be it other views or controllers. Specifically, in this chapter we’re going to cover the following controls:起皱纹 发表于 2025-3-26 19:52:08
Working with Tables,Tables are the workhorse control of iOS applications. In fact, it’s hard to find a nongame application that doesn’t use tables in some manner. And because they’re so customizable, you may not even know that you’re using a table!