正常
发表于 2025-3-23 12:39:57
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松驰
发表于 2025-3-23 14:15:01
Michael Lubatkin,Roland Calori,Philippe Veryning the game logic, such as spawning the player when she dies. We’ll also build a Camera Manager to ensure the camera is always set up properly. We’ll be getting deeper into Unity and learning how to do things programmatically instead of relying on the Unity Editor. Doing things programmatically ca
condemn
发表于 2025-3-23 20:28:19
Global versus Non-Global Communicationsficial intelligence component with chasing behavior. Our courageous Player also will finally receive her weapon of choice: a slingshot, to defend herself with. You’ll learn a widely used optimization technique in game programming called Object Pooling, as well as put some of that high-school math to
restrain
发表于 2025-3-24 01:41:32
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Bricklayer
发表于 2025-3-24 02:50:06
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FADE
发表于 2025-3-24 09:49:30
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Compass
发表于 2025-3-24 13:14:53
Gerald Holtham,Andrew Hughes HallettThis chapter is a big one. We’ll tie everything we’ve learned so far together to build a health bar to track the players’ hit-points. Besides leveraging Game Objects, Scriptable Objects, and Prefabs, we’ll learn about some new Unity component types, such as the Canvas and UI Elements.
Felicitous
发表于 2025-3-24 16:58:09
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妨碍
发表于 2025-3-24 21:04:02
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essential-fats
发表于 2025-3-25 00:46:00
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