NOCT 发表于 2025-3-26 23:21:59
The Designer’s Creativity Demand&Influence Factor Model Based on Grounded Theoryubsequent research. In the process, we also found some interesting phenomena. Design content has obvious moderating effect on the creativity of designers. There is a mismatch between supply and demand of incentive measures in all stages of design process, which makes designers unable to maximize theneologism 发表于 2025-3-27 02:29:52
Online Interactive Chart Choosers for Novice Visual Designers: Assistance and Restrictiononly had a little chart drawing experience. Five subjects referenced the chart choosers in the test, and the other five were free to create charts without reference. Finally, semi-structured interviews and SUS usability evaluation were conducted, and the preferences of the six chart choosers were raMODE 发表于 2025-3-27 06:59:21
The Usability Testessen – An Innovative Framework for Usability Testing in Practicey methods. Due to the reduction of costs and effort for the preparation and execution of usability tests, this concept is a great advantage especially for small and medium-sized companies and startups, as they usually have to struggle with scarce resources and at the same time high market pressure.专横 发表于 2025-3-27 11:56:31
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http://reply.papertrans.cn/27/2689/268847/268847_36.pngAnonymous 发表于 2025-3-28 01:36:58
A Systematic Review of User-Centered Design Techniquess, and the reasons why this process took place. A total of 146 studies were identified, of which 19 were selected as relevant to this review. According to the analysis, the most used technique to perform redesigns is prototyping and the usability evaluation method more employed is testing with users严厉谴责 发表于 2025-3-28 03:41:06
Coherent Heuristic Evaluation (CoHE): Toward Increasing the Effectiveness of Heuristic Evaluation fo system based on a set of usability guidelines. HE was first introduced by Nielsen and Molich and then revised by Nielsen. Since its introduction, HE has gained wide popularity among human-computer interaction (HCI) and user experience (UX) practitioners and is now one of the most common usability e政府 发表于 2025-3-28 08:25:23
House of Prototyping Guidelines: A Framework to Develop Theoretical Prototyping Strategies for Humanategies that are comprehensive and widely accepted. Current prototyping strategies mostly focus on the hands-on activity of building the prototype by relying on the designer’s experience. Another limitation is that prototyping strategies often do not address human factors for prototyping human-centeORBIT 发表于 2025-3-28 11:00:14
Applying Storycraft to Facilitate an Experience-Centric Conceptual Design Processstrategic guidance in bringing the emotional, contextual, and temporal aspects of experiences into discussion. Existing externalization strategies are not obviously equipped to help incorporate the transient characteristics of experiences into the designer’s creative thinking. In this paper, we prop