APEX 发表于 2025-3-23 13:08:04
Conference proceedings 2021ted from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning..NICHE 发表于 2025-3-23 14:43:10
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Sanjay Kumar Singh,E. S. Marboh,Vishal Nath not an important consideration. However, in terms of teaching strategies, teachers should pay attention to the usefulness of learners’ perceptions. If the perceptions are useful, teachers can greatly increase the chances of success in teaching, and can enable students to have equivalent learning moMIRE 发表于 2025-3-24 03:27:59
and ,: Wild Fruits with Multifarious Uses, analytical techniques applied to Mobeybou, a set of story apps for children, as a first step to develop a set of guidelines to support, inform and optimize the evaluation of the efficiency of educational games/apps using data analysis.物质 发表于 2025-3-24 09:58:15
E. Geethika,Siva Ramamoorthy,G. Ravikanthing goals. It also indicates that it is not always an advantage to use immersive virtual reality or augmented reality, but it is possible to achieve at least similar results using a non-immersive version through mobile phones or tablets.柏树 发表于 2025-3-24 12:45:35
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J. I. Hormaza,H. Yamane,J. Rodrigogogical setup that did not support learning through discursive meaning negotiations. Thus, whilst dialogues can be transformed by digital technology, these changes are not necessarily productive within an environment which emphasises democratic discourse. Arguably, the digital transformation will co