FOIL 发表于 2025-3-26 23:41:51
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Architectural Styles and Patterns for Multi-Agent Systems,social organizations as an analogy (Zambonelli et al. 2000), this chapter proposes architectural styles and design patterns for MAS which adopt concepts from social theories. The styles are intended to represent a macro-level architecture of a MAS in terms of actor, goal and actor dependency and areparoxysm 发表于 2025-3-27 07:02:45
Design and Behavior of a Massive Organization of Agents,ese systems permit several advantages: in simulation, they can easily express the behavior of real systems for which equational models are insufficient and, in effective working, they allow to produce some typically adaptive behaviors. Multiagent systems are used in varied domains where they present预兆好 发表于 2025-3-27 09:52:19
Developing Agent-Based Applications with JADE,e to implement efficient FIPA2000 compliant multi-agent systems and supports their development through the availability of a predefined programmable agent model, an ontology development support, and a set of management and testing tools. This chapter describes JADE and its use in three international白杨 发表于 2025-3-27 14:02:42
A Collective Can Do Better,ng intelligence? The answer is yes. No complex mathematical models are required. Nature offers a variety of techniques that lend themselves well to solving complex problems making use of simpler atomic entities. Insects, for instance, as individuals are very simple, but in a collective they are poweAUGER 发表于 2025-3-27 21:29:44
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Learning by Exchanging Advice,o take advantage of the information available when several agents, possibly using different learning techniques, are dealing with similar problems, either in the same location (i.e. acting as a team) or in different ones. This work aims at studying the possible advantages and pitfalls of exchanging杂色 发表于 2025-3-28 05:28:25
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Intelligent Action Acquisition for Animated Learning Agents,or for the simulation of the evacuation from crowded areas. Current systems allow for partially automatic generation of scenes involving a few interacting characters but expensive manual labour is still necessary in order to enrich the characters’ behaviour repertoire. In this chapter we explore theNegligible 发表于 2025-3-28 13:32:46
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