金哥占卜者 发表于 2025-4-1 02:48:06
Pediatric Temporomandibular Joint Surgeryts have their descriptions of the items. The inconsistency between the descriptions and the actual attributes of items will bring users psychological gap caused by the Expectation Effect. Compared with the recommendation without merchant’s description, users may feel more unsatisfied with the itemsperjury 发表于 2025-4-1 09:16:17
Baber Khatib,Allen Cheng,Eric Dierksnd user-item interaction graphs, many previous social recommender systems model the information diffusion process in both graphs to obtain high-order information. We argue that this approach does not explicitly encode high-order connectivity, resulting in potential collaborative signals between userFigate 发表于 2025-4-1 12:05:19
https://doi.org/10.1007/978-3-319-99915-9wadays, such as e-commerce and short video recommendation. There is a common scenario that user specifies a target category of items as a global filter, however previous SBR settings mainly consider the item sequence and overlook the rich target category information. Therefore, we define a new taskacquisition 发表于 2025-4-1 18:10:59
https://doi.org/10.1007/978-3-319-99915-9 should: (1) model the coarse-grained commonalities between different behaviors of a user, (2) consider both individual sequence view and global graph view in multi-behavior modeling, and (3) capture the fine-grained differences between multiple behaviors of a user. In this work, we propose a novelLime石灰 发表于 2025-4-1 20:34:54
Understanding Market Environment-items as a bipartite graph, has become the upstart in recommender systems. Nevertheless, existing GCNs based recommendation model only compromisingly exploits the shallow relationship (generally less than 4 layers) to represent the user and item with different number of interactions, which limits t衰老 发表于 2025-4-1 23:19:43
Contemporary Marketing Strategyisting methods only explore one or some certain components of the entire interactions. In fact, the entire interaction process is much richer and more complex, including but not limited to “who purchases what items in which merchant under what interaction environments”. Furthermore, many interaction