Biguanides 发表于 2025-3-23 13:07:48

Intermediate data structures for display algorithms, is meant when a pixel on the screen is pointed at..For both display algorithms some intermediate representations will be considered, as well as the implications of alterations in the scene upon both these representations and their display.

Infusion 发表于 2025-3-23 15:33:39

A model for raster graphics language primitives,e constructed. Attributes in the graph govern detectability, visibility, highlighting, level and graphical transformations. This two-stage approach to making pictures has been developed in order to achieve a model for raster graphics, catering for interaction.

MOT 发表于 2025-3-23 21:43:53

https://doi.org/10.1007/978-3-030-87013-3 to illustrate the usefulness of the segment quadtree, sample algorithms are discussed to insert and delete line segments as well as perform boundary following. The space requirements of segment quadtrees are also investigated.

Emmenagogue 发表于 2025-3-24 00:23:37

Using linear quadtrees to store vector data, to illustrate the usefulness of the segment quadtree, sample algorithms are discussed to insert and delete line segments as well as perform boundary following. The space requirements of segment quadtrees are also investigated.

VOK 发表于 2025-3-24 05:05:24

Conference proceedings 1986e elements orderly arranged in a two-dimensional rectangular region. There are two reasons for the growing popularity of raster graphics or bit-mapped displays: I) the possibilities they offer to show extremely realistic pictures 2) the dropping prices of those displays and associated processors and

宪法没有 发表于 2025-3-24 08:33:00

Problems with raster graphics algorithms,re considered. They include digitizing a line that is on a plane so that the line is always visible, and digitizing a subset of a line correctly. Raster graphics is harder than vector graphics, in a deep sense.

Criteria 发表于 2025-3-24 13:17:13

Display algorithms for quadtrees and octtrees and their hardware realisation, of quadtrees and octtrees depends on scan conversion algorithms which are simple enough to be implemented in hardware. Three hardware systems for the display of quadtrees are described; the algorithms which underlie the hardware implementations are described together with the data structures on whi

懒惰人民 发表于 2025-3-24 16:14:48

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补充 发表于 2025-3-24 20:25:19

An approach for a PHIGS machine,applications. Throughout the development of PHIGS, emphasis has been placed on providing a high level of functionality along with the ability to provide rapid, dynamic display modifications. Any implementation of PHIGS should strive toward the ultimate goal of providing real-time support for the ful

SKIFF 发表于 2025-3-24 23:26:23

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查看完整版本: Titlebook: Data Structures for Raster Graphics; Proceedings of a Wor Laurens R. A. Kessener,Frans J. Peters,Marloes L. Conference proceedings 1986 EU