频率 发表于 2025-3-21 17:05:08
书目名称Cross-Cultural Design. Interaction Design Across Cultures影响因子(影响力)<br> http://impactfactor.cn/2024/if/?ISSN=BK0240306<br><br> <br><br>书目名称Cross-Cultural Design. Interaction Design Across Cultures影响因子(影响力)学科排名<br> http://impactfactor.cn/2024/ifr/?ISSN=BK0240306<br><br> <br><br>书目名称Cross-Cultural Design. Interaction Design Across Cultures网络公开度<br> http://impactfactor.cn/2024/at/?ISSN=BK0240306<br><br> <br><br>书目名称Cross-Cultural Design. Interaction Design Across Cultures网络公开度学科排名<br> http://impactfactor.cn/2024/atr/?ISSN=BK0240306<br><br> <br><br>书目名称Cross-Cultural Design. Interaction Design Across Cultures被引频次<br> http://impactfactor.cn/2024/tc/?ISSN=BK0240306<br><br> <br><br>书目名称Cross-Cultural Design. Interaction Design Across Cultures被引频次学科排名<br> http://impactfactor.cn/2024/tcr/?ISSN=BK0240306<br><br> <br><br>书目名称Cross-Cultural Design. Interaction Design Across Cultures年度引用<br> http://impactfactor.cn/2024/ii/?ISSN=BK0240306<br><br> <br><br>书目名称Cross-Cultural Design. Interaction Design Across Cultures年度引用学科排名<br> http://impactfactor.cn/2024/iir/?ISSN=BK0240306<br><br> <br><br>书目名称Cross-Cultural Design. Interaction Design Across Cultures读者反馈<br> http://impactfactor.cn/2024/5y/?ISSN=BK0240306<br><br> <br><br>书目名称Cross-Cultural Design. Interaction Design Across Cultures读者反馈学科排名<br> http://impactfactor.cn/2024/5yr/?ISSN=BK0240306<br><br> <br><br>Congregate 发表于 2025-3-21 21:34:16
Haptic Semantics in Qualia Productions create psychological cognitions, allowing human beings to accumulate rich “qualia experiences” and establish unique aesthetic tastes and dimensions through this process of “corporeal perception.” The main objective of this study is to understand how people generate pleasures or disgusts after p使害怕 发表于 2025-3-22 03:21:53
Rethinking Demand: An Active Design Framework and Tools for Sustainability from ‘Demand-Side’ Persperom perspective of “Supply Side”. However, this paper finds that the performance is hardly ensured if the impact from “Demand Side” is ignored. A Human Needs Satisfaction Area (HN-SA) Model is proposed in this paper through deconstructing human needs into Material-Necessary Needs (MNN) and Material-鬼魂 发表于 2025-3-22 08:11:50
Visual Perception in the On-Site Environment Under the Overlap of Civilizations to wicked problems. In this paper, the theory of the on-site environment is proposed to address these demands. The cognitive rules and mechanisms of the on-site subject and the environment are studied by updating the understanding of the relationship between the on-site subject and the object. Throsemble 发表于 2025-3-22 12:16:43
Future Experience Boundary and Interaction Design Integration Pathhe limited experience. The global buzz around Metaverse can also be seen as a concern to upgrade the experience, and the trend toward virtual world interaction is unstoppable, in the future, the boundary between virtual world and real world will be a direction of further exploration in the field of非实体 发表于 2025-3-22 16:50:22
A Pilot Study on Sustainable Development of Design in the Context of “Creativity Obsolescence” and “y to explore a strategy called planted obsolescence, which still plays a huge role today. Planned obsolescence is an approach used by manufacturers to take advantage of market demand. Production and consumption are two sides of the same coin. As a pilot study, this article first sorts out the ins an非实体 发表于 2025-3-22 20:46:49
A Study of Bilingual Oscillatory Display: Effect of Interference Language and Comparison with Langua However, these methods have problems such as reduced readability due to smaller font size and time spent waiting for the desired language to be displayed. To solve these problems, the authors have proposed bilingual oscillatory display (BOD), a method of simultaneous display of two languages usingvasospasm 发表于 2025-3-22 22:52:51
The Knowledge Payment Turn in Human-Computer Interaction: A Study from the Para-Social Interaction Pnline knowledge payment has become a new way for knowledge communication. However, the convenience and abundance of online knowledge not only makes it difficult for users to choose, but also creates problems such as knowledge anxiety, which is directly reflected in the declining revenue of the onlinCreditee 发表于 2025-3-23 04:51:30
http://reply.papertrans.cn/25/2404/240306/240306_9.png庄严 发表于 2025-3-23 08:01:46
On the Possibility of Object-Oriented Speculative Design: A Genderless AI Speaker Based on Anti-corrhe trending thought of speculative realism. Moreover, when confronting the anxiety of sustainable existence brought about by the Anthropocene and the sense of nothingness after the pictorial turn/iconic turn, there is an urgent need for a moment of “human decentralization” and establishing a new sta