胆小鬼 发表于 2025-4-1 05:00:50

Challenges and Opportunities in Using Digital Pedagogy for Game-Based Architecture Education: A Casey supported by H5P escape room learning activities in an architecture course with 121 university students. Our study found that the game elements and the characteristics of Architecture education influenced students’ learning engagement in four aspects (behavioural, emotional, cognitive and social).

贪婪性 发表于 2025-4-1 08:32:02

Digital Hybridities: Theorising the ‘Social’ and the ‘Local’ of Fabrication Technologies in Craft Prion tools into the analogue world of letterpress printmaking. Through methods such as community engagement, codesign and prototyping, and graphic outputs, we reflect on issues emanating from uniting a technology that has already faced industrial obsolescence with newly developed digital tools, inclu
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查看完整版本: Titlebook: Creativity in the Age of Digital Reproduction; xArch Symposium Giancarlo Di Marco,Davide Lombardi,Mia Tedjosaputr Conference proceedings 20