Debilitate 发表于 2025-3-21 19:15:31

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CREEK 发表于 2025-3-21 20:29:27

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TOM 发表于 2025-3-22 03:40:05

,Developing Intelligence and Creativity in Education: Insights from the Space–Time Continuum,ional education system has been designed for the development of intelligence and competencies, the sociocultural evolution that generated the Information Society calls for creativity as a key learning objective. This requires an understanding of the relationship between intelligence and creativity,

Dedication 发表于 2025-3-22 06:55:47

Cultivating Creativity in Computing Education: A Missed Opportunity?,several countries. Teaching children to be (more) creative in their use and understanding of technology is among the key didactic goals in this global effort. We contribute a detailed overview of how creativity is being integrated into Denmark’s specific educational initiative, which is the subject

幻影 发表于 2025-3-22 12:46:48

Multiple Creativities Put to Work for Creative Ecologies in Teacher Professional Learning: A Vision change in whole-school contexts. We argue that it is possible (and preferable) to expand improvements to teacher education and professional development beyond neoliberal notions of “workplace readiness” and toward an environmental, ecological, sustainable education for lives worth living. This crea

happiness 发表于 2025-3-22 14:28:11

,Distributed Creativity and Expansive Learning in a Teacher Training School’s Change Laboratory,formational needs due to a curriculum reform. We report on an analysis of a Change Laboratory (CL) process of six meetings involving a group of teachers, their headmaster, and researchers. Drawing from sociocultural theories on creativity and the theory of expansive learning, we set out to explore h

happiness 发表于 2025-3-22 19:53:46

Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning,inly collaborating with familiar colleagues, playing roles that develop over years, and solving encountered problems with proven strategies. This chapter considers how a virtual enterprise simulation game (RealGame) can potentially foster digital creativity and collaborative learning. The game simul

overhaul 发表于 2025-3-22 21:19:13

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Project 发表于 2025-3-23 02:34:57

Remaking and Transforming Cultural Practices: Exploring the Co-occurrence of Work, Learning, Innovaeds and requirements as shaped by historical, cultural and situational factors. Yet, changes to these practices and their evolution and transformation (i.e. innovations) have arisen through work activities and workers’ actions. This has been described as the centuries-long tradition of innovation by

DOLT 发表于 2025-3-23 05:58:03

Supporting Creativity and Learning at Work: Practices and Structures from Growth Companies,and be creative. The potential to attract, manage and engage creative people, as well as support learning, has become increasingly important in organisational contexts. It is essential to recognise what the underlying learning theories are and how they connect with the current understanding of creat
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查看完整版本: Titlebook: Creativity and Learning; Contexts, Processes Soila Lemmetty,Kaija Collin,Panu Forsman Book 2021 The Editor(s) (if applicable) and The Auth