珠宝 发表于 2025-3-28 17:55:48
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Takaharu Kameoka,Atsushi Hashimotoossible configurations of geometric objects. Thus, even seemingly straightforward operations often require an enormous number of floating-point computations. This problem can be alleviated by an appropriate preprocessing of the objects involved. For this purpose, we suggest tetrahedronizing geometriinvade 发表于 2025-3-29 06:31:32
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The Control of Hovering Flight for Computer Animationrticulated motion for computer animations. As an example of this approach, we have developed a control system and a physically-realistic model to animate the hovering flight of a hummingbird. The computer model of the bird is based on the physical parameters of hummingbirds reported in the biomechan不可思议 发表于 2025-3-29 14:22:19
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NPSNET: Physically-Based Modeling Enhancements to an Object File Format accessible graphics workstations. Many of the simulator platforms have had tremendous success due to the fact that a common object format was used. Prototyping time is dramatically reduced when the tedious and often repetitious task of object design is replaced with the simpler task of modifying an腼腆 发表于 2025-3-29 20:27:13
http://reply.papertrans.cn/24/2395/239445/239445_48.pngamputation 发表于 2025-3-30 00:47:43
Extraction of 3D Shapes from the Moving Human Face Using Lighting Switch Photometrysary to extract detailed facial shapes such as wrinkles. This paper introduces a new method called “Lighting Switch Photometry”. This method computes the normal vector at each point that varies with time. The 3D facial shape is reconstructed from the vectors. This method enables the 3D reconstructioBasal-Ganglia 发表于 2025-3-30 06:55:18
An Interactive Tool for the Design of Human Free-Walking Trajectoriesuilt from experimental data on a wide range of normalized velocities. This tool is particularly efficient in that the higher level of the walking model work independenly from the effective play of the low level joint trajectories by the figure. This independence is gained by means of a transfer func