JECT 发表于 2025-3-23 11:00:26
http://reply.papertrans.cn/24/2394/239398/239398_11.png基因组 发表于 2025-3-23 15:29:14
http://reply.papertrans.cn/24/2394/239398/239398_12.png拔出 发表于 2025-3-23 19:18:44
http://reply.papertrans.cn/24/2394/239398/239398_13.pngobsolete 发表于 2025-3-24 00:30:04
http://reply.papertrans.cn/24/2394/239398/239398_14.png设想 发表于 2025-3-24 05:47:42
http://reply.papertrans.cn/24/2394/239398/239398_15.png说不出 发表于 2025-3-24 09:22:39
http://reply.papertrans.cn/24/2394/239398/239398_16.pngPreserve 发表于 2025-3-24 11:04:23
Creating Personalities for Synthetic Actors978-3-540-68501-2Series ISSN 0302-9743 Series E-ISSN 1611-3349microscopic 发表于 2025-3-24 16:46:21
Kazuya Murao,Tsutomu Terada,Shojiro Nishion action principles with a few simple examples, we emphasize the concept of virtual sensors for virtual humans. In particular, we describe in detail our experiences in implementing virtual vision, tactile, and audition. We then describe perception-based locomotion, a multisensor based method of automatic grasping, and vision-based ball games.栏杆 发表于 2025-3-24 19:27:22
http://reply.papertrans.cn/24/2394/239398/239398_19.png可卡 发表于 2025-3-25 01:04:47
Kazuya Murao,Tsutomu Terada,Shojiro Nishiort future, we will not be able to see any difference between a real person and a virtual one. However, the synthesis of realistic virtual humans leads to obtain and include the specific features of the character of interest. For well-known personalities such as Marilyn, Humphrey, or Elvis, there is