ONYM
发表于 2025-3-28 17:03:32
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轻推
发表于 2025-3-28 19:49:14
Hubert Österle,Walter Brenner,Konrad Hilberse performance of our method, we conducted several experiments comparing our proposed method with another method related to determining winner(s) in combinatorial reverse auctions. The experiment results clearly demonstrate the superiority of our method in terms of processing time and procurement cost.
BINGE
发表于 2025-3-29 01:16:06
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inscribe
发表于 2025-3-29 03:08:13
Modelling Space Perception in Urban Planning: A Cognitive AI-Based Approachbehaviours in human interaction with a space. After an introduction, a case-based discussion of the cooperative conceptualization and representation of space is carried out. The third section shows the ontological results of the case-study, with general results and follow-up discussed in the concluding section.
inveigh
发表于 2025-3-29 08:57:48
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Affiliation
发表于 2025-3-29 12:44:00
Winner Determination in Combinatorial Reverse Auctionse performance of our method, we conducted several experiments comparing our proposed method with another method related to determining winner(s) in combinatorial reverse auctions. The experiment results clearly demonstrate the superiority of our method in terms of processing time and procurement cost.
Incorruptible
发表于 2025-3-29 18:26:59
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要控制
发表于 2025-3-29 19:43:28
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加剧
发表于 2025-3-30 00:52:37
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尾随
发表于 2025-3-30 05:39:05
https://doi.org/10.1007/978-3-663-09090-8k sufficient context for players to understand their purpose from a narrative perspective. We propose a solution to this problem in which story plans are represented at two different levels of abstraction, one that allows for meaningful player interaction, and another that enables plan steps to be executed in the virtual world.