Apraxia 发表于 2025-3-30 11:30:23

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津贴 发表于 2025-3-30 13:03:11

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Incommensurate 发表于 2025-3-30 18:31:50

https://doi.org/10.1007/978-3-642-40817-5librium for all instances of Mastermind up to the most classical instance of 4 pegs and 6 colors, showing that the uniform distribution is not always the best choice for the Codemaker. We also show the direct relation between Nash Equilibrium computations and computations of worst-case and average-case strategies.

权宜之计 发表于 2025-3-30 23:22:00

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Organization 发表于 2025-3-31 03:55:29

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打击 发表于 2025-3-31 05:33:20

Nash Equilibrium in Mastermind,librium for all instances of Mastermind up to the most classical instance of 4 pegs and 6 colors, showing that the uniform distribution is not always the best choice for the Codemaker. We also show the direct relation between Nash Equilibrium computations and computations of worst-case and average-case strategies.

晚来的提名 发表于 2025-3-31 12:22:57

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在前面 发表于 2025-3-31 17:22:22

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Expurgate 发表于 2025-3-31 19:12:05

Monte Carlo Tree Search with Robust Exploration,proach to obtain reliable distributions. A negamax-style backup of reward distributions is used in the shallower half of a search tree, and UCT is adopted in the rest of the tree. Experiments on synthetic trees show that this presented method outperformed UCT and similar methods, except for trees having uniform width and depth.

不可救药 发表于 2025-3-31 22:45:39

Heuristic Function Evaluation Framework,alues instead of relying on game theoretic values that are hard to obtain in many cases. We also propose several metrics for comparing heuristic evaluations to benchmark values and discuss the feasibility of using MCTS benchmarks with those metrics.
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查看完整版本: Titlebook: Computers and Games; 9th International Co Aske Plaat,Walter Kosters,Jaap van den Herik Conference proceedings 2016 Springer International P