炸弹 发表于 2025-3-21 20:01:48
书目名称Computers and Games影响因子(影响力)<br> http://impactfactor.cn/2024/if/?ISSN=BK0234645<br><br> <br><br>书目名称Computers and Games影响因子(影响力)学科排名<br> http://impactfactor.cn/2024/ifr/?ISSN=BK0234645<br><br> <br><br>书目名称Computers and Games网络公开度<br> http://impactfactor.cn/2024/at/?ISSN=BK0234645<br><br> <br><br>书目名称Computers and Games网络公开度学科排名<br> http://impactfactor.cn/2024/atr/?ISSN=BK0234645<br><br> <br><br>书目名称Computers and Games被引频次<br> http://impactfactor.cn/2024/tc/?ISSN=BK0234645<br><br> <br><br>书目名称Computers and Games被引频次学科排名<br> http://impactfactor.cn/2024/tcr/?ISSN=BK0234645<br><br> <br><br>书目名称Computers and Games年度引用<br> http://impactfactor.cn/2024/ii/?ISSN=BK0234645<br><br> <br><br>书目名称Computers and Games年度引用学科排名<br> http://impactfactor.cn/2024/iir/?ISSN=BK0234645<br><br> <br><br>书目名称Computers and Games读者反馈<br> http://impactfactor.cn/2024/5y/?ISSN=BK0234645<br><br> <br><br>书目名称Computers and Games读者反馈学科排名<br> http://impactfactor.cn/2024/5yr/?ISSN=BK0234645<br><br> <br><br>滑稽 发表于 2025-3-21 20:22:45
http://reply.papertrans.cn/24/2347/234645/234645_2.png改革运动 发表于 2025-3-22 00:33:04
A New Heuristic Search Algorithm for Capturing Problems in Go,hich the prey block is located. The algorithm starts using three order liberties of the chain as the basis of the position evaluation, the value is then adjusted by the presence of few liberty-surrounding opponent blocks. The algorithm solved most capturing problems in Kano’s four volumes of gradednegotiable 发表于 2025-3-22 07:16:07
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Monte-Carlo Proof-Number Search for Computer Go,is a reliable algorithm. It requires a well defined goal to prove. This can be seen as a disadvantage. In contrast to proof-number search, Monte-Carlo evaluation is a flexible stochastic evaluation for game-tree search. In order to improve the efficiency of proof-number search, we introduce a new aloverbearing 发表于 2025-3-22 16:35:02
http://reply.papertrans.cn/24/2347/234645/234645_6.pngoverbearing 发表于 2025-3-22 17:42:01
Combinatorics of Go, ×. board, and develop a dynamic programming algorithm which computes .(.,.) in time .(......) and space .(...), for some constant .< 5.4. An implementation of this algorithm enables us to list .(.,.) for . ≤ 17. For larger boards, we prove the existence of a .. of ~2.9757341920433572493. Based on a贞洁 发表于 2025-3-22 23:43:26
Abstracting Knowledge from Annotated Chinese-Chess Game Records,ext format that using natural languages, manually transforming it into computer readable forms is time consuming and difficult. Written expert annotations of Chinese-Chess games show different styles. By analyzing and collecting commonly used phrases and patterns from experts’ annotations, we introdPituitary-Gland 发表于 2025-3-23 02:25:23
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A Skat Player Based on Monte-Carlo Simulation,w algorithmic ideas besides the techniques developed for Bridge. Our Skat-playing program, called DDS (Double Dummy Solver), integrates well-known techniques such as . with two new search enhancements. . generalizes symmetry reductions, disseminated by Ginsberg’s Partition Search algorithm, to searc