炸弹 发表于 2025-3-21 20:01:48

书目名称Computers and Games影响因子(影响力)<br>        http://impactfactor.cn/2024/if/?ISSN=BK0234645<br><br>        <br><br>书目名称Computers and Games影响因子(影响力)学科排名<br>        http://impactfactor.cn/2024/ifr/?ISSN=BK0234645<br><br>        <br><br>书目名称Computers and Games网络公开度<br>        http://impactfactor.cn/2024/at/?ISSN=BK0234645<br><br>        <br><br>书目名称Computers and Games网络公开度学科排名<br>        http://impactfactor.cn/2024/atr/?ISSN=BK0234645<br><br>        <br><br>书目名称Computers and Games被引频次<br>        http://impactfactor.cn/2024/tc/?ISSN=BK0234645<br><br>        <br><br>书目名称Computers and Games被引频次学科排名<br>        http://impactfactor.cn/2024/tcr/?ISSN=BK0234645<br><br>        <br><br>书目名称Computers and Games年度引用<br>        http://impactfactor.cn/2024/ii/?ISSN=BK0234645<br><br>        <br><br>书目名称Computers and Games年度引用学科排名<br>        http://impactfactor.cn/2024/iir/?ISSN=BK0234645<br><br>        <br><br>书目名称Computers and Games读者反馈<br>        http://impactfactor.cn/2024/5y/?ISSN=BK0234645<br><br>        <br><br>书目名称Computers and Games读者反馈学科排名<br>        http://impactfactor.cn/2024/5yr/?ISSN=BK0234645<br><br>        <br><br>

滑稽 发表于 2025-3-21 20:22:45

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改革运动 发表于 2025-3-22 00:33:04

A New Heuristic Search Algorithm for Capturing Problems in Go,hich the prey block is located. The algorithm starts using three order liberties of the chain as the basis of the position evaluation, the value is then adjusted by the presence of few liberty-surrounding opponent blocks. The algorithm solved most capturing problems in Kano’s four volumes of graded

negotiable 发表于 2025-3-22 07:16:07

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贿赂 发表于 2025-3-22 12:32:11

Monte-Carlo Proof-Number Search for Computer Go,is a reliable algorithm. It requires a well defined goal to prove. This can be seen as a disadvantage. In contrast to proof-number search, Monte-Carlo evaluation is a flexible stochastic evaluation for game-tree search. In order to improve the efficiency of proof-number search, we introduce a new al

overbearing 发表于 2025-3-22 16:35:02

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overbearing 发表于 2025-3-22 17:42:01

Combinatorics of Go, ×. board, and develop a dynamic programming algorithm which computes .(.,.) in time .(......) and space .(...), for some constant .< 5.4. An implementation of this algorithm enables us to list .(.,.) for . ≤ 17. For larger boards, we prove the existence of a .. of ~2.9757341920433572493. Based on a

贞洁 发表于 2025-3-22 23:43:26

Abstracting Knowledge from Annotated Chinese-Chess Game Records,ext format that using natural languages, manually transforming it into computer readable forms is time consuming and difficult. Written expert annotations of Chinese-Chess games show different styles. By analyzing and collecting commonly used phrases and patterns from experts’ annotations, we introd

Pituitary-Gland 发表于 2025-3-23 02:25:23

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wall-stress 发表于 2025-3-23 05:35:57

A Skat Player Based on Monte-Carlo Simulation,w algorithmic ideas besides the techniques developed for Bridge. Our Skat-playing program, called DDS (Double Dummy Solver), integrates well-known techniques such as . with two new search enhancements. . generalizes symmetry reductions, disseminated by Ginsberg’s Partition Search algorithm, to searc
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查看完整版本: Titlebook: Computers and Games; 5th International Co H. Jaap Herik,Paolo Ciancarini,H. H. L. M. (Jeroen Conference proceedings 2007 Springer-Verlag Be