Patrimony 发表于 2025-3-30 08:38:59
http://reply.papertrans.cn/24/2347/234643/234643_51.png恶心 发表于 2025-3-30 14:33:02
https://doi.org/10.1007/BFb0017656are the size and distance of the code, respectively. This is done by using the theory of combinatorial games, specifically, two-player cellular automata games. Previous algorithms were exponential in ..无瑕疵 发表于 2025-3-30 17:51:11
https://doi.org/10.1007/BFb0017656ending a similar but smaller catalog in Table E.10, Appendix E of the book . ..The major surprises of our present work include the following.It is hoped that these results may someday provide the basis for further new insights and generalizations.dictator 发表于 2025-3-31 00:31:33
https://doi.org/10.1007/b94154Computer; algorithmic learning; algorithms; calculus; combinatorics; complexity; computer games; computers拱形大桥 发表于 2025-3-31 04:15:53
978-3-540-20545-6Springer-Verlag Berlin Heidelberg 2003Ondines-curse 发表于 2025-3-31 07:11:19
http://reply.papertrans.cn/24/2347/234643/234643_56.png悠然 发表于 2025-3-31 09:50:04
Playing Games with Multiple Choice Systemsal. An instructive example is 3-Hirn, where two programs each make one proposal and a human boss has the final choice between them. In chess, Go, and several other brain games, many experiments with 3-Hirn and other settings proved the usefulness of multiple choice systems and the validity of the underlying ideas.ANNUL 发表于 2025-3-31 14:30:23
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http://reply.papertrans.cn/24/2347/234643/234643_59.png积习已深 发表于 2025-4-1 01:24:38
Signals and Communication TechnologyA new algorithm based on threat analysis is proposed. It can model existing related algorithms such as Lambda Search and Abstract Proof Search. It solves 6x6 AtariGo much faster than previous algorithms. It can be used in other games. Theoretical and experimental comparisons with other related algorithms are given.