严厉批评 发表于 2025-3-23 10:09:06

Consultation Algorithm for Computer Shogi: Move Decisions by Majority,ividual players. A method that can create multiple players from one program is presented. Applying a simple rule to select a decision on a single move, the consultation algorithm improves the performance of computer Shogi engines. It is also demonstrated that a council system consisting of three wel

线 发表于 2025-3-23 17:50:36

Optimistic Selection Rule Better Than Majority Voting System, where each player uses a different series of pseudo-random numbers. A combination of multiple players under the majority voting system would improve the performance of a Shogi-playing computer. We present a new strategy of move selection based on the search values of a number of players. The move d

achlorhydria 发表于 2025-3-23 21:21:41

Knowledge Abstraction in Chinese Chess Endgame Databases,o the main memory of a computer during tournaments. In this paper, a novel knowledge abstraction strategy is proposed to compress endgame databases. The goal is to obtain succinct knowledge for practical endgames. A specialized goal-oriented search method is described and applied on the important en

INCUR 发表于 2025-3-24 01:17:44

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aerobic 发表于 2025-3-24 06:01:25

A Markovian Process Modeling for Pickomino, has to make the best decisions first to choose the dice to keep, then to choose between continuing or stopping depending on the previous rolls and on the available resources. Markov Decision Processes (MDPs) offer the formal framework to model this game. The two main problems are first to determine

Vertebra 发表于 2025-3-24 07:14:55

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Fibroid 发表于 2025-3-24 12:54:01

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DEAWL 发表于 2025-3-24 18:50:24

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TAIN 发表于 2025-3-24 20:24:29

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2否定 发表于 2025-3-25 03:14:50

https://doi.org/10.1007/978-3-7908-1932-8the proof and disproof number of a leaf node with the help of a heuristic evaluation function. Experiments in LOA and Surakarta show that compared to PN and PN., which use mobility to initialize the proof and disproof numbers, EF-PN and EF-PN. take between 45% to 85% less time for solving positions.
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查看完整版本: Titlebook: Computers and Games; 7th International Co H. Jaap Herik,Hiroyuki Iida,Aske Plaat Conference proceedings 2011 The Editor(s) (if applicable)