清楚明确 发表于 2025-3-21 18:30:27

书目名称Computer-Human Interaction Research and Applications影响因子(影响力)<br>        http://impactfactor.cn/if/?ISSN=BK0234490<br><br>        <br><br>书目名称Computer-Human Interaction Research and Applications影响因子(影响力)学科排名<br>        http://impactfactor.cn/ifr/?ISSN=BK0234490<br><br>        <br><br>书目名称Computer-Human Interaction Research and Applications网络公开度<br>        http://impactfactor.cn/at/?ISSN=BK0234490<br><br>        <br><br>书目名称Computer-Human Interaction Research and Applications网络公开度学科排名<br>        http://impactfactor.cn/atr/?ISSN=BK0234490<br><br>        <br><br>书目名称Computer-Human Interaction Research and Applications被引频次<br>        http://impactfactor.cn/tc/?ISSN=BK0234490<br><br>        <br><br>书目名称Computer-Human Interaction Research and Applications被引频次学科排名<br>        http://impactfactor.cn/tcr/?ISSN=BK0234490<br><br>        <br><br>书目名称Computer-Human Interaction Research and Applications年度引用<br>        http://impactfactor.cn/ii/?ISSN=BK0234490<br><br>        <br><br>书目名称Computer-Human Interaction Research and Applications年度引用学科排名<br>        http://impactfactor.cn/iir/?ISSN=BK0234490<br><br>        <br><br>书目名称Computer-Human Interaction Research and Applications读者反馈<br>        http://impactfactor.cn/5y/?ISSN=BK0234490<br><br>        <br><br>书目名称Computer-Human Interaction Research and Applications读者反馈学科排名<br>        http://impactfactor.cn/5yr/?ISSN=BK0234490<br><br>        <br><br>

G-spot 发表于 2025-3-21 20:30:44

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别名 发表于 2025-3-22 03:11:34

https://doi.org/10.1007/978-1-4020-6642-9, whereas it took only one second to discriminate the response from the electro-oculogram. Furthermore, we found that the recall was 92.5% and the precision was 96.1% for discriminating the conscious gazing motions to the notification tones from the electro-oculograms between upper and lower of an eye.

勤勉 发表于 2025-3-22 06:40:12

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AND 发表于 2025-3-22 11:17:10

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压碎 发表于 2025-3-22 16:08:40

Multiparty Dialogic Processes of Goal and Strategy Formation in Hybrid Teamse the technical backbone of such team settings, bringing together techniques of multimodal processing, information retrieval, situated action planning and autonomous action generation, recognizing and anticipating task-related states of the actors.

压碎 发表于 2025-3-22 19:19:58

Tracing Stress and Arousal in Virtual Reality Games Using Players’ Motor and Vocal Behaviourleted questionnaires and produced ratings to assess their perceived stress and arousal levels. The collected data were analyzed to evaluate the effectiveness of the real-time estimation of arousal and stress.

thrombus 发表于 2025-3-22 22:47:35

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暖昧关系 发表于 2025-3-23 03:49:26

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expository 发表于 2025-3-23 05:40:59

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查看完整版本: Titlebook: Computer-Human Interaction Research and Applications; 7th International Co Hugo Plácido da Silva,Pietro Cipresso Conference proceedings 202