Admire 发表于 2025-3-30 08:29:17
Texture Similarity Measure Using Kullback-Leibler Divergence between Gamma Distributionsly smoothed Gabor filter magnitude responses of some classes of visually homogeneous stochastic textures are gamma distributed. Classification experiments with disjoint test and training images, show that the KLGamma measure performs better than other parametric measures. It approaches, and under soextrovert 发表于 2025-3-30 12:51:40
All the Images of an Outdoor Sceneon (sun, moon, stars, street lamps), atmospheric condition (clear air, fog, rain) and weathering (or aging) of materials. Over time, these factors change, altering the way a scene appears. A large set of images is required to study the entire variability in scene appearance. In this paper, we presenhidebound 发表于 2025-3-30 19:05:26
Recovery of Reflectances and Varying Illuminants from Multiple Viewsinants (one per image), surface albedoes, and cameras’ radiometric responses. Designed to complement geometric reconstruction techniques, it only requires as input the geometry of the scene and of the cameras. Unlike photometric stereo approaches, it is not restricted to images taken from a single v灯丝 发表于 2025-3-31 00:04:46
Composite Texture Descriptions such “composite textures”, where the layout of the different subtextures is itself modeled as a texture, which can be generated automatically. Examples are shown for building materials with an intricate structure and for the automatic creation of landscape textures. First, a model of the compositecrease 发表于 2025-3-31 03:57:49
http://reply.papertrans.cn/24/2343/234299/234299_55.pngFLAGR 发表于 2025-3-31 09:02:26
Diffuse-Specular Separation and Depth Recovery from Image Sequenceson components, previous approaches generally require accurate segmentation, regionally uniform reflectance or structured lighting. To overcome these limiting assumptions, we propose a method based on color analysis and multibaseline stereo that simultaneously estimates the separation and the true deBATE 发表于 2025-3-31 12:38:30
Shape from Texture without Boundariesal texture elements. Our method does not need to use either the boundary of the observed surface or any assumption about the overall distribution of elements. The method assumes that texture elements are of a limited number of types of fixed shape. We show that, with this assumption and assuming gen擦掉 发表于 2025-3-31 14:40:04
Statistical Modeling of Texture Sketch of a relatively small number of localized, elongate, oriented image bases. With this representation, the sketch of an image consists of the locations, orientations, and elongations of the image bases, and the sketch can be visually illustrated by depicting each image base by a linelet of the same lnegotiable 发表于 2025-3-31 17:58:35
http://reply.papertrans.cn/24/2343/234299/234299_59.pngconduct 发表于 2025-3-31 23:06:30
Estimation of Multiple Illuminants from a Single Image of Arbitrary Known Geometrylectance. Our method obviates the need to modify the imaged scene by inserting calibration objects of any particular geometry, relying instead on partial knowledge of the geometry of the scene. Thus, the recovered multiple illuminants can be used both for image-based rendering and for shape reconstr