macabre 发表于 2025-3-26 23:43:04
Skeleton-Parted Graph Scattering Networks for 3D Human Motion Prediction,). The cores of the model are cascaded multi-part graph scattering blocks (MPGSBs), building adaptive graph scattering on diverse body-parts, as well as fusing the decomposed features based on the inferred spectrum importance and body-part interactions. Extensive experiments have shown that SPGSN ou箴言 发表于 2025-3-27 03:00:22
http://reply.papertrans.cn/24/2343/234243/234243_32.pngcompassion 发表于 2025-3-27 08:51:16
,Regularizing Vector Embedding in Bottom-Up Human Pose Estimation,linear correlation of embeddings and makes embeddings being sparse. We evaluate our model on CrowdPose Test and COCO Test-dev. Compared to vanilla Associative Embedding, our method has an impressive superiority in keypoint grouping, especially in crowded scenes with a large number of instances. FurtATP861 发表于 2025-3-27 13:27:37
http://reply.papertrans.cn/24/2343/234243/234243_34.pngDawdle 发表于 2025-3-27 14:39:22
http://reply.papertrans.cn/24/2343/234243/234243_35.png填满 发表于 2025-3-27 20:41:34
,EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices,to multi-view RGB-D frames, reconstructing 3D human shapes and poses relative to the scene, over time. We collect 125 sequences, spanning diverse interaction scenarios, and propose the first benchmark for 3D full-body pose and shape estimation of the interaction partner from egocentric views. We extMercurial 发表于 2025-3-28 00:08:35
,Grasp’D: Differentiable Contact-Rich Grasp Synthesis for Multi-Fingered Hands,e to gradient-based optimization, such as non-smooth object surface geometry, contact sparsity, and a rugged optimization landscape. Grasp’D compares favorably to analytic grasp synthesis on human and robotic hand models, and resultant grasps achieve over 4. denser contact, leading to significantly协定 发表于 2025-3-28 02:31:48
,AutoAvatar: Autoregressive Neural Fields for Dynamic Avatar Modeling,ed observer points leads to significantly better generalization compared to a latent representation. The experiments show that our approach outperforms the state of the art, achieving plausible dynamic deformations even for unseen motions. ..constitutional 发表于 2025-3-28 09:43:57
,SAGA: Stochastic Whole-Body Grasping with Contact,ial pose and the generated whole-body grasping pose as the start and end of the motion respectively, we design a novel contact-aware generative motion infilling module to generate a diverse set of grasp-oriented motions. We demonstrate the effectiveness of our method, which is a novel generative fraperjury 发表于 2025-3-28 11:02:53
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