Project 发表于 2025-3-25 04:48:42
Communications in Computer and Information Sciencehttp://image.papertrans.cn/c/image/233793.jpgStatins 发表于 2025-3-25 09:00:12
https://doi.org/10.1007/978-981-99-9499-1educational information; technology; science; university engineering education; computer science; teachincajole 发表于 2025-3-25 15:41:54
978-981-99-9498-4The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature SingaporAnemia 发表于 2025-3-25 17:09:14
On the Teaching Innovation Mode of “One Center, Two Closed Loops and Three Drives” from the Perspecting mode, put forward the teaching innovation mode of “one center, two closed loops and three drives, and give the “data structure” of the basic course of the School of Computer Science as an example to practice cases of the reform planning to provide reference for the ideological and political construction of the curriculum.Arbitrary 发表于 2025-3-25 20:55:25
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Health Promotion and Public Policyovernment-school-family” with the help of evolutionary game methods, which provides data support for effectively improving adolescents’ digital literacy ability and provides a theoretical basis for the implementation of relevant policies.友好关系 发表于 2025-3-26 20:26:28
Research on flow Game Educational Game Design Framework to Promote flow Experience – A Case Study ofinciples of the Flow Game framework and takes the design of “The Mystery of Binary Principle” of educational games as an example to demonstrate the educational game design process under the guidance of the Flow Game framework to provide theoretical and practical references for the design of educational games to promote learners’ flow experience.