奖牌 发表于 2025-3-28 16:14:32

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疼死我了 发表于 2025-3-28 21:29:36

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expansive 发表于 2025-3-29 01:47:48

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不理会 发表于 2025-3-29 03:52:35

3D: What Is It?ot knowing this information can cause a great deal of frustration later, because it affects how tools behave. These concepts are how your application sees the world, and you have to understand that if you are to smoothly interact with a 3D application.

micronutrients 发表于 2025-3-29 09:35:24

Texture Coordinatesables. When modeling a single brick for instance, you need only pay attention to the physical dimensions of the object and then enter the data into your software. For its texture coordinates, however, there are numerous possible solutions, almost all of which are in some manner imperfect.

肥料 发表于 2025-3-29 15:12:39

Clean Geometryto corrupt your geometry. These are .. Sometimes, you will be forced to take intermediate steps during construction of an object, like setting up wooden frames before pouring a concrete foundation. If you forget to take down the frames after the concrete has set, you’ve made a ..

潜伏期 发表于 2025-3-29 16:58:04

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Hearten 发表于 2025-3-29 20:52:22

Der Experte und das Expertendilemma,geometry” standard. It is not exhaustive and may differ from checklists found elsewhere, but it covers most items that any client would check for. Until you have established clean modeling habits and have memorized the error types listed below, you should check every model you make against it before handing it in.

Infelicity 发表于 2025-3-30 01:04:50

Der Experte und das Expertendilemma,ook at objects, analyze your target to dis- cern how it will unfold in two-dimensional space. By doing this, you will be able to understand its topology, and know how to build the object using four-sided nurbs surfaces.

骄傲 发表于 2025-3-30 06:55:59

Der Experte und das Expertendilemma,e of the most common mistakes students make, and almost all of them make this mistake, is that they tend to make their objects at such a high level of polygonal detail that they violate one of the most basic of standards: efficiency. It isn’t done in opposition to the standard, but out of ignorance of it.
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查看完整版本: Titlebook: Computer Graphics for Artists: An Introduction; Andrew Paquette Textbook 20081st edition Springer-Verlag London 2008 3D.Animation.CG art.C