enamel 发表于 2025-3-21 17:10:34

书目名称Computer Games影响因子(影响力)<br>        http://impactfactor.cn/if/?ISSN=BK0233546<br><br>        <br><br>书目名称Computer Games影响因子(影响力)学科排名<br>        http://impactfactor.cn/ifr/?ISSN=BK0233546<br><br>        <br><br>书目名称Computer Games网络公开度<br>        http://impactfactor.cn/at/?ISSN=BK0233546<br><br>        <br><br>书目名称Computer Games网络公开度学科排名<br>        http://impactfactor.cn/atr/?ISSN=BK0233546<br><br>        <br><br>书目名称Computer Games被引频次<br>        http://impactfactor.cn/tc/?ISSN=BK0233546<br><br>        <br><br>书目名称Computer Games被引频次学科排名<br>        http://impactfactor.cn/tcr/?ISSN=BK0233546<br><br>        <br><br>书目名称Computer Games年度引用<br>        http://impactfactor.cn/ii/?ISSN=BK0233546<br><br>        <br><br>书目名称Computer Games年度引用学科排名<br>        http://impactfactor.cn/iir/?ISSN=BK0233546<br><br>        <br><br>书目名称Computer Games读者反馈<br>        http://impactfactor.cn/5y/?ISSN=BK0233546<br><br>        <br><br>书目名称Computer Games读者反馈学科排名<br>        http://impactfactor.cn/5yr/?ISSN=BK0233546<br><br>        <br><br>

HIKE 发表于 2025-3-21 23:49:28

Climate, weather and the yield of tea,sented as the problem of Combinatorial Multi-Armed Bandit. Similarly to the most prominent approaches for online planning with polynomial number of possible actions, state-of-the-art algorithms for online planning with exponential number of actions are based on Monte-Carlo sampling. However, without

FRONT 发表于 2025-3-22 02:25:52

http://reply.papertrans.cn/24/2336/233546/233546_3.png

Comedienne 发表于 2025-3-22 04:50:40

http://reply.papertrans.cn/24/2336/233546/233546_4.png

arrogant 发表于 2025-3-22 12:34:26

http://reply.papertrans.cn/24/2336/233546/233546_5.png

角斗士 发表于 2025-3-22 13:09:25

http://reply.papertrans.cn/24/2336/233546/233546_6.png

角斗士 发表于 2025-3-22 18:57:10

https://doi.org/10.1057/9781137494085eatures of GDL contribute to making it a convenient tool to describe multi-agent systems. We study the computational complexity of reasoning in GGP using various combinations of these features. Our analysis offers a complexity landscape for GGP with fragments ranging from . to . in the single-agent

Apogee 发表于 2025-3-22 23:05:46

https://doi.org/10.1057/9781137494085crucial step for speeding up the interpretation of the game descriptions and increasing the playing strength of general game players..Our method allows us to ground almost all of the game descriptions present on the GGP servers in a time that is compatible with the common time settings of the GGP co

JOT 发表于 2025-3-23 02:46:22

https://doi.org/10.1057/9781137494085 for real-time video games. SHPE is based on a combination of domain compilation and procedural task application/decomposition techniques in order to compute plans in a very short time-frame. The planner has been able to return relevant plans in less than three milliseconds for several problem insta

Pelago 发表于 2025-3-23 07:11:01

http://reply.papertrans.cn/24/2336/233546/233546_10.png
页: [1] 2 3 4 5 6
查看完整版本: Titlebook: Computer Games; Third Workshop on Co Tristan Cazenave,Mark H. M. Winands,Yngvi Björnsso Conference proceedings 2014 Springer International