健忘症 发表于 2025-3-27 00:50:39
A General Approach of Game Description Decomposition for General Game Playingn be significantly sped up by the decomposition of the problem in sub-problems analyzed separately. Our program can decompose game descriptions with any number of players while addressing the problem of joint moves. This approach is used to identify perfectly separable sub-games but can also decompo使服水土 发表于 2025-3-27 01:28:12
1865-0929 r games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning. .978-3-319-57968-9978-3-319-57969-6Series ISSN 1865-0929 Series E-ISSN 1865-0937obstruct 发表于 2025-3-27 05:22:59
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A Rollout-Based Search Algorithm Unifying MCTS and Alpha-Betanode—by increasing the MCTS value estimates for the best move found by alpha-beta. A single parameter, the probability of executing MCTS rollouts vs. alpha-beta rollouts, makes it possible for the hybrid to subsume both MCTS as well as alpha-beta search as extreme cases, while allowing for a spectruprobate 发表于 2025-3-27 19:40:46
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https://doi.org/10.1007/978-981-19-8645-1lay tendencies. The models can then be used to play the game or for analysis to identify how different players react to separate aspects of game states. The method is demonstrated on a tablet-based trajectory generation game called ..自制 发表于 2025-3-28 07:35:53
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Conference proceedings 2017ing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelli