光滑
发表于 2025-3-23 12:41:41
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BRACE
发表于 2025-3-23 15:12:07
https://doi.org/10.1007/978-0-387-75146-7stablished automatically. Finally, we optimize the parameters of the deformable model in an iterative way, and then obtain the clothed and naked 3D shapes of the person simultaneously. The experimental results on real images demonstrate the effectiveness of our method.
聚集
发表于 2025-3-23 19:45:32
Asymptotics for Random Permanents, textures at voxel level and produces optimized solid textures using our representation. This avoids significant amount of unnecessary computation and storage with comparable quality to the state of the art.
过度
发表于 2025-3-23 23:29:01
Error Estimation and Adaptivity,lly, we adjust surface normals of the original shape as the corresponding final normals of the manipulated surface. The experimental results show that our proposed algorithm can adjust the shading of the original shape and thus for improving its shape depiction.
Yourself
发表于 2025-3-24 04:21:00
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官僚统治
发表于 2025-3-24 07:01:06
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Obverse
发表于 2025-3-24 11:23:13
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colony
发表于 2025-3-24 17:05:22
Clothed and Naked Human Shapes Estimation from a Single Imagestablished automatically. Finally, we optimize the parameters of the deformable model in an iterative way, and then obtain the clothed and naked 3D shapes of the person simultaneously. The experimental results on real images demonstrate the effectiveness of our method.
胶水
发表于 2025-3-24 20:27:58
Efficient Solid Texture Synthesis Using Gradient Solids textures at voxel level and produces optimized solid textures using our representation. This avoids significant amount of unnecessary computation and storage with comparable quality to the state of the art.
Lamina
发表于 2025-3-25 01:25:45
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