Morbid 发表于 2025-3-27 00:53:54

On the Implementation of Speculative Constraint Processing,Speculative computation has been proposed for reasoning with incomplete information in multi-agent systems. This paper presents the first multi-threaded implementation for speculative constraint processing with iterative revision for disjunctive answers in master-slave multi-agent systems.

hankering 发表于 2025-3-27 01:56:21

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无动于衷 发表于 2025-3-27 08:30:04

Die Bindungen der Bobbinet-Gewebeo the models of systems and discusses the .. and .., based on the well-known .. and .., for reasoning about computations of such systems. We present initial results on the complexity/decidability of model checking.

PANEL 发表于 2025-3-27 11:25:37

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VEIL 发表于 2025-3-27 17:06:08

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古董 发表于 2025-3-27 18:09:05

https://doi.org/10.1007/978-3-662-40406-5modules facilitates the implementation of agents, agent roles, and agent profiles. Moreover, the introduced concept of modules enables common programming techniques such as encapsulation and information hiding for BDI-based multi-agent programs. This vision is applied to a BDI-based multi-agent prog

helper-T-cells 发表于 2025-3-27 21:58:19

https://doi.org/10.1007/978-3-662-40406-5udied in their own right, their real potential is as instruments to govern open software architectures like multi-agent and service-oriented systems. Our domain-specific action language for normative frameworks, Inst. aims to help focus designers’ attention on the expression of issues such as permis

cumulative 发表于 2025-3-28 05:08:45

https://doi.org/10.1007/978-3-642-99228-5 interactions between answer sets of different programs. Answer sets satisfying conditions of interactions represent solutions coordinated in a multiagent society. A unique feature of our framework is that answer set interactions are specified outside of individual programs. This enables us to freel

genuine 发表于 2025-3-28 07:35:20

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旅行路线 发表于 2025-3-28 13:15:35

Orientierung und Verankerung im Fachgebiet,erize notions such as Nash equilibria. Recent efforts concentrate on pure-strategy games, where intelligent agents act deterministically guided by utility functions. We build upon this tradition by incorporating stochastic actions. First, we present an extension of the Probabilistic Computation-Tree
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查看完整版本: Titlebook: Computational Logic in Multi-Agent Systems; 10th International W Jürgen Dix,Michael Fisher,Peter Novák Conference proceedings 2010 Springer